WebGLRenderingContext.getParameter() - Web APIs 编辑
The WebGLRenderingContext.getParameter()
method of the WebGL API returns a value for the passed parameter name.
Syntax
any gl.getParameter(pname);
Parameters
pname
- A
GLenum
specifying which parameter value to return. See below for possible values.
Return value
Depends on the parameter.
Parameter names
WebGL 1
You can query the following pname
parameters when using a WebGLRenderingContext
.
Constant | Returned type | Description |
---|---|---|
gl.ACTIVE_TEXTURE | GLenum | |
gl.ALIASED_LINE_WIDTH_RANGE | Float32Array (with 2 elements) | |
gl.ALIASED_POINT_SIZE_RANGE | Float32Array (with 2 elements) | |
gl.ALPHA_BITS | GLint | |
gl.ARRAY_BUFFER_BINDING | WebGLBuffer | |
gl.BLEND | GLboolean | |
gl.BLEND_COLOR | Float32Array (with 4 values) | |
gl.BLEND_DST_ALPHA | GLenum | |
gl.BLEND_DST_RGB | GLenum | |
gl.BLEND_EQUATION | GLenum | |
gl.BLEND_EQUATION_ALPHA | GLenum | |
gl.BLEND_EQUATION_RGB | GLenum | |
gl.BLEND_SRC_ALPHA | GLenum | |
gl.BLEND_SRC_RGB | GLenum | |
gl.BLUE_BITS | GLint | |
gl.COLOR_CLEAR_VALUE | Float32Array (with 4 values) | |
gl.COLOR_WRITEMASK | sequence<GLboolean > (with 4 values) | |
gl.COMPRESSED_TEXTURE_FORMATS | Uint32Array | Returns the compressed texture formats. When using the WEBGL_compressed_texture_s3tc extension:
When using the
WEBGL_compressed_texture_etc extension:
WEBGL_compressed_texture_pvrtc extension:
WEBGL_compressed_texture_etc1 extension:
WEBGL_compressed_texture_atc extension:
WEBGL_compressed_texture_astc extension:
|
gl.CULL_FACE | GLboolean | |
gl.CULL_FACE_MODE | GLenum | gl.FRONT , gl.BACK or gl.FRONT_AND_BACK . See also cullFace |
gl.CURRENT_PROGRAM | WebGLProgram or null | See useProgram . |
gl.DEPTH_BITS | GLint | |
gl.DEPTH_CLEAR_VALUE | GLfloat | |
gl.DEPTH_FUNC | GLenum | |
gl.DEPTH_RANGE | Float32Array (with 2 elements) | |
gl.DEPTH_TEST | GLboolean | |
gl.DEPTH_WRITEMASK | GLboolean | |
gl.DITHER | GLboolean | |
gl.ELEMENT_ARRAY_BUFFER_BINDING | WebGLBuffer | |
gl.FRAMEBUFFER_BINDING | WebGLFramebuffer or null | null corresponds to a binding to the default framebuffer. See also bindFramebuffer . |
gl.FRONT_FACE | GLenum | gl.CW or gl.CCW . See also frontFace . |
gl.GENERATE_MIPMAP_HINT | GLenum | gl.FASTEST , gl.NICEST or gl.DONT_CARE . See also hint . |
gl.GREEN_BITS | GLint | |
gl.IMPLEMENTATION_COLOR_READ_FORMAT | GLenum | |
gl.IMPLEMENTATION_COLOR_READ_TYPE | GLenum | |
gl.LINE_WIDTH | GLfloat | |
gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS | GLint | |
gl.MAX_CUBE_MAP_TEXTURE_SIZE | GLint | |
gl.MAX_FRAGMENT_UNIFORM_VECTORS | GLint | |
gl.MAX_RENDERBUFFER_SIZE | GLint | |
gl.MAX_TEXTURE_IMAGE_UNITS | GLint | |
gl.MAX_TEXTURE_SIZE | GLint | |
gl.MAX_VARYING_VECTORS | GLint | |
gl.MAX_VERTEX_ATTRIBS | GLint | |
gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS | GLint | |
gl.MAX_VERTEX_UNIFORM_VECTORS | GLint | |
gl.MAX_VIEWPORT_DIMS | Int32Array (with 2 elements) | |
gl.PACK_ALIGNMENT | GLint | |
gl.POLYGON_OFFSET_FACTOR | GLfloat | |
gl.POLYGON_OFFSET_FILL | GLboolean | |
gl.POLYGON_OFFSET_UNITS | GLfloat | |
gl.RED_BITS | GLint | |
gl.RENDERBUFFER_BINDING | WebGLRenderbuffer or null | See bindRenderbuffer . |
gl.RENDERER | DOMString | |
gl.SAMPLE_BUFFERS | GLint | |
gl.SAMPLE_COVERAGE_INVERT | GLboolean | |
gl.SAMPLE_COVERAGE_VALUE | GLfloat | |
gl.SAMPLES | GLint | |
gl.SCISSOR_BOX | Int32Array (with 4 elements) | |
gl.SCISSOR_TEST | GLboolean | |
gl.SHADING_LANGUAGE_VERSION | DOMString | |
gl.STENCIL_BACK_FAIL | GLenum | |
gl.STENCIL_BACK_FUNC | GLenum | |
gl.STENCIL_BACK_PASS_DEPTH_FAIL | GLenum | |
gl.STENCIL_BACK_PASS_DEPTH_PASS | GLenum | |
gl.STENCIL_BACK_REF | GLint | |
gl.STENCIL_BACK_VALUE_MASK | GLuint | |
gl.STENCIL_BACK_WRITEMASK | GLuint | |
gl.STENCIL_BITS | GLint | |
gl.STENCIL_CLEAR_VALUE | GLint | |
gl.STENCIL_FAIL | GLenum | |
gl.STENCIL_FUNC | GLenum | |
gl.STENCIL_PASS_DEPTH_FAIL | GLenum | |
gl.STENCIL_PASS_DEPTH_PASS | GLenum | |
gl.STENCIL_REF | GLint | |
gl.STENCIL_TEST | GLboolean | |
gl.STENCIL_VALUE_MASK | GLuint | |
gl.STENCIL_WRITEMASK | GLuint | |
gl.SUBPIXEL_BITS | GLint | |
gl.TEXTURE_BINDING_2D | WebGLTexture or null | |
gl.TEXTURE_BINDING_CUBE_MAP | WebGLTexture or null | |
gl.UNPACK_ALIGNMENT | GLint | |
gl.UNPACK_COLORSPACE_CONVERSION_WEBGL | GLenum | |
gl.UNPACK_FLIP_Y_WEBGL | GLboolean | |
gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL | GLboolean | |
gl.VENDOR | DOMString | |
gl.VERSION | DOMString | |
gl.VIEWPORT | Int32Array (with 4 elements) |
WebGL 2
You can query the following pname
parameters when using a WebGL2RenderingContext
.
Constant | Returned type | Description |
---|---|---|
gl.COPY_READ_BUFFER_BINDING | WebGLBuffer or null | See bindBuffer . |
gl.COPY_WRITE_BUFFER_BINDING | WebGLBuffer or null | See bindBuffer . |
gl.DRAW_BUFFERi | GLenum | gl.BACK , gl.NONE or gl.COLOR_ATTACHMENT{0-15} . See also drawBuffers . |
gl.DRAW_FRAMEBUFFER_BINDING | WebGLFramebuffer or null | null corresponds to a binding to the default framebuffer. See also bindFramebuffer . |
gl.FRAGMENT_SHADER_DERIVATIVE_HINT | GLenum | gl.FASTEST , gl.NICEST or gl.DONT_CARE . See also hint . |
gl.MAX_3D_TEXTURE_SIZE | GLint | |
gl.MAX_ARRAY_TEXTURE_LAYERS | GLint | |
gl.MAX_CLIENT_WAIT_TIMEOUT_WEBGL | GLint64 | |
gl.MAX_COLOR_ATTACHMENTS | GLint | |
gl.MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS | GLint64 | |
gl.MAX_COMBINED_UNIFORM_BLOCKS | GLint | |
gl.MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS | GLint64 | |
gl.MAX_DRAW_BUFFERS | GLint | |
gl.MAX_ELEMENT_INDEX | GLint64 | |
gl.MAX_ELEMENTS_INDICES | GLint | |
gl.MAX_ELEMENTS_VERTICES | GLint | |
gl.MAX_FRAGMENT_INPUT_COMPONENTS | GLint | |
gl.MAX_FRAGMENT_UNIFORM_BLOCKS | GLint | |
gl.MAX_FRAGMENT_UNIFORM_COMPONENTS | GLint | |
gl.MAX_PROGRAM_TEXEL_OFFSET | GLint | |
gl.MAX_SAMPLES | GLint | |
gl.MAX_SERVER_WAIT_TIMEOUT | GLint64 | |
gl.MAX_TEXTURE_LOD_BIAS | GLfloat | |
gl.MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS | GLint | |
gl.MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS | GLint | |
gl.MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS | GLint | |
gl.MAX_UNIFORM_BLOCK_SIZE | GLint64 | |
gl.MAX_UNIFORM_BUFFER_BINDINGS | GLint | |
gl.MAX_VARYING_COMPONENTS | GLint | |
gl.MAX_VERTEX_OUTPUT_COMPONENTS | GLint | |
gl.MAX_VERTEX_UNIFORM_BLOCKS | GLint | |
gl.MAX_VERTEX_UNIFORM_COMPONENTS | GLint | |
gl.MIN_PROGRAM_TEXEL_OFFSET | GLint | |
gl.PACK_ROW_LENGTH | GLint | See pixelStorei . |
gl.PACK_SKIP_PIXELS | GLint | See pixelStorei . |
gl.PACK_SKIP_ROWS | GLint | See pixelStorei . |
gl.PIXEL_PACK_BUFFER_BINDING | WebGLBuffer or null | See bindBuffer . |
gl.PIXEL_UNPACK_BUFFER_BINDING | WebGLBuffer or null | See bindBuffer . |
gl.RASTERIZER_DISCARD | GLboolean | |
gl.READ_BUFFER | GLenum | |
gl.READ_FRAMEBUFFER_BINDING | WebGLFramebuffer or null | null corresponds to a binding to the default framebuffer. See also bindFramebuffer . |
gl.SAMPLE_ALPHA_TO_COVERAGE | GLboolean | |
gl.SAMPLE_COVERAGE | GLboolean | |
gl.SAMPLER_BINDING | WebGLSampler or null | See bindSampler . |
gl.TEXTURE_BINDING_2D_ARRAY | WebGLTexture or null | See bindTexture . |
gl.TEXTURE_BINDING_3D | WebGLTexture or null | See bindTexture . |
gl.TRANSFORM_FEEDBACK_ACTIVE | GLboolean | |
gl.TRANSFORM_FEEDBACK_BINDING | WebGLTransformFeedback or null | See bindTransformFeedback . |
gl.TRANSFORM_FEEDBACK_BUFFER_BINDING | WebGLBuffer or null | See bindBuffer . |
gl.TRANSFORM_FEEDBACK_PAUSED | GLboolean | |
gl.UNIFORM_BUFFER_BINDING | WebGLBuffer or null | See bindBuffer . |
gl.UNIFORM_BUFFER_OFFSET_ALIGNMENT | GLint | See pixelStorei . |
gl.UNPACK_IMAGE_HEIGHT | GLint | See pixelStorei . |
gl.UNPACK_ROW_LENGTH | GLint | See pixelStorei . |
gl.UNPACK_SKIP_IMAGES | GLint | See pixelStorei . |
gl.UNPACK_SKIP_PIXELS | GLint | See pixelStorei . |
gl.UNPACK_SKIP_ROWS | GLint | See pixelStorei . |
gl.VERTEX_ARRAY_BINDING | WebGLVertexArrayObject or null | See bindVertexArray . |
WebGL extensions
You can query the following pname
parameters when using WebGL extensions:
Constant | Returned type | Extension | Description |
---|---|---|---|
ext.MAX_TEXTURE_MAX_ANISOTROPY_EXT | GLfloat | EXT_texture_filter_anisotropic | Maximum available anisotropy. |
ext.FRAGMENT_SHADER_DERIVATIVE_HINT_OES | GLenum | OES_standard_derivatives | Accuracy of the derivative calculation for the GLSL built-in functions: dFdx , dFdy , and fwidth . |
ext.MAX_COLOR_ATTACHMENTS_WEBGL | GLint | WEBGL_draw_buffers | The maximum number of framebuffer color attachment points. |
ext.MAX_DRAW_BUFFERS_WEBGL | GLint | WEBGL_draw_buffers | The maximum number of draw buffers. |
ext.DRAW_BUFFER0_WEBGL | GLenum | WEBGL_draw_buffers | Drawing buffers. |
ext.VERTEX_ARRAY_BINDING_OES | WebGLVertexArrayObjectOES | OES_vertex_array_object | Bound vertex array object (VAO). |
ext.TIMESTAMP_EXT | GLuint64EXT | The current time. | |
ext.GPU_DISJOINT_EXT | GLboolean | EXT_disjoint_timer_query | Returns whether or not the GPU performed any disjoint operation. |
ext.MAX_VIEWS_OVR | GLint | OVR_multiview2 | Maximum number of views. |
Examples
gl.getParameter(gl.DITHER);
gl.getParameter(gl.VERSION);
gl.getParameter(gl.VIEWPORT);
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'getParameter' in that specification. | Recommendation | Initial definition. |
WebGL 2.0 The definition of 'getParameter' in that specification. | Editor's Draft | Adds additional parameter names. |
OpenGL ES 2.0 The definition of 'glGet' in that specification. | Standard | Man page of the (similar) OpenGL API. |
Browser compatibility
BCD tables only load in the browser
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
See also
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