WebGL: 2D and 3D graphics for the web - Web APIs 编辑
WebGL (Web Graphics Library) is a JavaScript API for rendering high-performance interactive 3D and 2D graphics within any compatible web browser without the use of plug-ins. WebGL does so by introducing an API that closely conforms to OpenGL ES 2.0 that can be used in HTML5 <canvas>
elements. This conformance makes it possible for the API to take advantage of hardware graphics acceleration provided by the user's device.
Support for WebGL is present in Firefox 4+, Google Chrome 9+, Opera 12+, Safari 5.1+, Internet Explorer 11+, and Microsoft Edge build 10240+; however, the user's device must also have hardware that supports these features.
The WebGL 2 API introduces support for much of the OpenGL ES 3.0 feature set; it's provided through the WebGL2RenderingContext
interface.
The <canvas>
element is also used by the Canvas API to do 2D graphics on web pages.
Reference
Standard interfaces
WebGLRenderingContext
WebGL2RenderingContext
WebGLActiveInfo
WebGLBuffer
WebGLContextEvent
WebGLFramebuffer
WebGLProgram
WebGLQuery
WebGLRenderbuffer
WebGLSampler
WebGLShader
WebGLShaderPrecisionFormat
WebGLSync
WebGLTexture
WebGLTransformFeedback
WebGLUniformLocation
WebGLVertexArrayObject
Extensions
ANGLE_instanced_arrays
EXT_blend_minmax
EXT_color_buffer_float
EXT_color_buffer_half_float
EXT_disjoint_timer_query
EXT_float_blend
EXT_frag_depth
EXT_shader_texture_lod
EXT_sRGB
EXT_texture_compression_bptc
EXT_texture_compression_rgtc
EXT_texture_filter_anisotropic
EXT_texture_norm16
KHR_parallel_shader_compile
OES_element_index_uint
OES_fbo_render_mipmap
OES_standard_derivatives
OES_texture_float
OES_texture_float_linear
OES_texture_half_float
OES_texture_half_float_linear
OES_vertex_array_object
OVR_multiview2
WEBGL_color_buffer_float
WEBGL_compressed_texture_astc
WEBGL_compressed_texture_atc
WEBGL_compressed_texture_etc
WEBGL_compressed_texture_etc1
WEBGL_compressed_texture_pvrtc
WEBGL_compressed_texture_s3tc
WEBGL_compressed_texture_s3tc_srgb
WEBGL_debug_renderer_info
WEBGL_debug_shaders
WEBGL_depth_texture
WEBGL_draw_buffers
WEBGL_lose_context
WEBGL_multi_draw
Events
Constants and types
WebGL 2
WebGL 2 is a major update to WebGL which is provided through the WebGL2RenderingContext
interface. It is based on OpenGL ES 3.0 and new features include:
- 3D textures,
- Sampler objects,
- Uniform Buffer objects,
- Sync objects,
- Query objects,
- Transform Feedback objects,
- Promoted extensions that are now core to WebGL 2: Vertex Array objects, instancing, multiple render targets, fragment depth.
See also the blog post "WebGL 2 lands in Firefox" and webglsamples.org/WebGL2Samples for a few demos.
Guides and tutorials
Below, you'll find an assortment of guides to help you learn WebGL concepts and tutorials that offer step-by-step lessons and examples.
Guides
- Data in WebGL
- A guide to variables, buffers, and other types of data used when writing WebGL code.
- WebGL best practices
- Tips and suggestions to help you improve the quality, performance, and reliability of your WebGL content.
- Using extensions
- A guide to using WebGL extensions.
Tutorials
- WebGL tutorial
- A beginner's guide to WebGL core concepts. A good place to start if you don't have previous WebGL experience.
Examples
- A basic 2D WebGL animation example
- This example demonstrates the simple animation of a one-color shape. Topics examined are adapting to aspect ratio differences, a function to build shader programs from sets of multiple shaders, and the basics of drawing in WebGL.
- WebGL by example
- A series of live samples with short explanations that showcase WebGL concepts and capabilities. The examples are sorted according to topic and level of difficulty, covering the WebGL rendering context, shader programming, textures, geometry, user interaction, and more.
Advanced tutorials
- WebGL model view projection
- A detailed explanation of the three core matrices that are typically used to represent a 3D object view: the model, view and projection matrices.
- Matrix math for the web
- A useful guide to how 3D transform matrices work, and can be used on the web — both for WebGL calculations and in CSS3 transforms.
Resources
- Khronos WebGL site The main web site for WebGL at the Khronos Group.
- WebGL Fundamentals A basic tutorial with fundamentals of WebGL.
- Raw WebGL: An introduction to WebGL A talk by Nick Desaulniers that introduces the basics of WebGL.
- WebGL playground An online tool for creating and sharing WebGL projects. Good for quick prototyping and experimenting.
- WebGL Academy An HTML/JavaScript editor with tutorials to learn basics of webgl programming.
- WebGL Stats A site with statistics about WebGL capabilities in browsers on different platforms.
Libraries
- three.js is an open-source, fully featured 3D WebGL library.
- Babylon.js is a powerful, simple, and open game and 3D rendering engine packed into a friendly JavaScript framework.
- Pixi.js is a fast, open-source 2D WebGL renderer.
- Phaser is a fast, free and fun open source framework for Canvas and WebGL powered browser games.
- PlayCanvas is an open-source game engine.
- glMatrix is a JavaScript matrix and vector library for high-performance WebGL apps.
- twgl is a library for making webgl less verbose.
- RedGL is an open-source 3D WebGL library.
- vtk.js is a JavaScript library for scientific visualization in your browser.
- webgl-lint will help find errors in your WebGL code and provide useful info
Specifications
Specification | Status | Comment |
---|---|---|
OpenGL ES 3.0 | Standard | |
OpenGL ES 2.0 | Standard | |
WebGL 2.0 | Editor's Draft | Builds on top of WebGL 1. Based on OpenGL ES 3.0. |
WebGL 1.0 | Recommendation | Initial definition. Based on OpenGL ES 2.0 |
Browser compatibility
WebGL 1
BCD tables only load in the browser
WebGL 2
BCD tables only load in the browser
The compatibility table on this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Compatibility notes
In addition to the browser, the GPU itself also needs to support the feature. So, for example, S3 Texture Compression (S3TC) is only available on Tegra-based tablets. Most browsers make the WebGL context available through the webgl
context name, but older ones need experimental-webgl
as well. In addition, the upcoming WebGL 2 is fully backwards-compatible and will have the context name webgl2
.
Gecko notes
WebGL debugging and testing
Starting with Gecko 10.0 (Firefox 10.0 / Thunderbird 10.0 / SeaMonkey 2.7), there are two preferences available which let you control the capabilities of WebGL for testing purposes:
webgl.min_capability_mode
- A Boolean property that, when
true
, enables a minimum capability mode. When in this mode, WebGL is configured to only support the bare minimum feature set and capabilities required by the WebGL specification. This lets you ensure that your WebGL code will work on any device or browser, regardless of their capabilities. This isfalse
by default. webgl.disable_extensions
- A Boolean property that, when
true
, disables all WebGL extensions. This isfalse
by default.
See also
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