WebGLRenderingContext.bindFramebuffer() - Web APIs 编辑

The WebGLRenderingContext.bindFramebuffer() method of the WebGL API binds a given WebGLFramebuffer to a target.

Syntax

void gl.bindFramebuffer(target, framebuffer);

Parameters

target
A GLenum specifying the binding point (target). Possible values:
  • gl.FRAMEBUFFER: Collection buffer data storage of color, alpha, depth and stencil buffers used to render an image.
  • When using a WebGL 2 context, the following values are available additionally:
    • gl.DRAW_FRAMEBUFFER: Equivalent to gl.FRAMEBUFFER. Used as a destination for drawing, rendering, clearing, and writing operations.
    • gl.READ_FRAMEBUFFER: Used as a source for reading operations.
framebuffer
A WebGLFramebuffer object to bind.

Return value

None.

Exceptions

A gl.INVALID_ENUM error is thrown if target is not gl.FRAMEBUFFER, gl.DRAW_FRAMEBUFFER, or gl.READ_FRAMEBUFFER.

Examples

Binding a frame buffer

var canvas = document.getElementById('canvas');
var gl = canvas.getContext('webgl');
var framebuffer = gl.createFramebuffer();

gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);

Getting current bindings

To check the current frame buffer binding, query the FRAMEBUFFER_BINDING constant.

gl.getParameter(gl.FRAMEBUFFER_BINDING);

Specifications

SpecificationStatusComment
WebGL 1.0
The definition of 'bindFramebuffer' in that specification.
RecommendationInitial definition for WebGL.
OpenGL ES 2.0
The definition of 'glBindFramebuffer' in that specification.
StandardMan page of the OpenGL API.
WebGL 2.0
The definition of 'bindFrameBuffer' in that specification.
Editor's DraftUpdated definition for WebGL 2.
Adds: gl.DRAW_FRAMEBUFFER and gl.READ_FRAMEBUFFER
OpenGL ES 3.0
The definition of 'glBindFramebuffer' in that specification.
StandardMan page of the (similar) OpenGL ES 3 API.

Browser compatibility

BCD tables only load in the browser

See also

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