WebGLRenderingContext.cullFace() - Web APIs 编辑
The WebGLRenderingContext.cullFace()
method of the WebGL API specifies whether or not front- and/or back-facing polygons can be culled.
Syntax
void gl.cullFace(mode);
Parameters
mode
- A
GLenum
specifying whether front- or back-facing polygons are candidates for culling. The default value isgl.BACK
. Possible values are:gl.FRONT
gl.BACK
gl.FRONT_AND_BACK
Return value
None.
Examples
Polygon culling is disabled by default. To enable or disable culling, use the enable()
and disable()
methods with the argument gl.CULL_FACE
.
gl.enable(gl.CULL_FACE);
gl.cullFace(gl.FRONT_AND_BACK);
To check the current cull face mode, query the CULL_FACE_MODE
constant.
gl.getParameter(gl.CULL_FACE_MODE) === gl.FRONT_AND_BACK;
// true
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'cullFace' in that specification. | Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glCullFace' in that specification. | Standard | Man page of the OpenGL API. |
Browser compatibility
BCD tables only load in the browser
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
See also
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