OES_standard_derivatives - Web APIs 编辑
The OES_standard_derivatives
extension is part of the WebGL API and adds the GLSL derivative functions dFdx
, dFdy
, and fwidth
.
WebGL extensions are available using the WebGLRenderingContext.getExtension()
method. For more information, see also Using Extensions in the WebGL tutorial.
Availability: This extension is only available to WebGL1 contexts. In WebGL2, the functionality of this extension is available on the WebGL2 context by default. In WebGL 2, the constant is available as gl.FRAGMENT_SHADER_DERIVATIVE_HINT
and it requires GLSL #version 300 es
.
Constants
This extension exposes one new constant, which can be used in the hint()
and getParameter()
methods.
ext.FRAGMENT_SHADER_DERIVATIVE_HINT_OES
- A
Glenum
indicating the accuracy of the derivative calculation for the GLSL built-in functions:dFdx
,dFdy
, andfwidth
.
GLSL built-in functions
The following new functions can be used in GLSL shader code, if this extension is enabled:
genType dFdx(genType)
genType dFdy(genType)
genType fwidth(genType)
Examples
Enabling the extensions:
gl.getExtension('OES_standard_derivatives');
gl.getExtension('EXT_shader_texture_lod');
Shader code that avoids artifacts when wrapping texture coordinates:
<script type="x-shader/x-fragment">
#extension GL_EXT_shader_texture_lod : enable
#extension GL_OES_standard_derivatives : enable
uniform sampler2D myTexture;
varying vec2 texcoord;
void main(){
gl_FragColor = texture2DGradEXT(myTexture, mod(texcoord, vec2(0.1, 0.5)),
dFdx(texcoord), dFdy(texcoord));
}
</script>
Specifications
Specification | Status | Comment |
---|---|---|
OES_standard_derivatives The definition of 'OES_standard_derivatives' in that specification. | Recommendation | Initial definition. |
Browser compatibility
BCD tables only load in the browser
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
See also
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