OES_vertex_array_object - Web APIs 编辑
The OES_vertex_array_object extension is part of the WebGL API and provides vertex array objects (VAOs) which encapsulate vertex array states. These objects keep pointers to vertex data and provide names for different sets of vertex data.
WebGL extensions are available using the WebGLRenderingContext.getExtension()
method. For more information, see also Using Extensions in the WebGL tutorial.
Availability: This extension is only available to WebGL1 contexts. In WebGL2, the functionality of this extension is available on the WebGL2 context by default and the constants and methods are available without the "OES
" suffix.
Constants
This extension exposes one new constant, which can be used in the gl.getParameter()
method:
ext.VERTEX_ARRAY_BINDING_OES
- Returns a
WebGLVertexArrayObject
object when used in thegl.getParameter()
method as thepname
parameter.
Methods
This extension exposes four new methods.
ext.createVertexArrayOES()
Creates a new
WebGLVertexArrayObject
.ext.deleteVertexArrayOES()
Deletes a given
WebGLVertexArrayObject
.ext.isVertexArrayOES()
Returns
true
if a given object is aWebGLVertexArrayObject
.ext.bindVertexArrayOES()
Binds a given
WebGLVertexArrayObject
to the buffer.
Examples
var oes_vao_ext = gl.getExtension('OES_vertex_array_object');
var vao = oes_vao_ext.createVertexArrayOES();
oes_vao_ext.bindVertexArrayOES(vao);
// ...
// calls to bindBuffer or vertexAttribPointer
// which will be "recorded" in the VAO
// ...
Specifications
Specification | Status | Comment |
---|---|---|
OES_vertex_array_object The definition of 'OES_vertex_array_object' in that specification. | Recommendation | Initial definition. |
Browser compatibility
BCD tables only load in the browser
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
See also
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