WebGLVertexArrayObject - Web APIs 编辑
The WebGLVertexArrayObject
interface is part of the WebGL 2 API, represents vertex array objects (VAOs) pointing to vertex array data, and provides names for different sets of vertex data.
When working with WebGLVertexArrayObject
objects, the following methods are useful:
WebGL2RenderingContext.createVertexArray()
WebGL2RenderingContext.deleteVertexArray()
WebGL2RenderingContext.isVertexArray()
WebGL2RenderingContext.bindVertexArray()
WebGL 1: The OES_vertex_array_object
extension allows you to use vertex array objects in a WebGL 1 context.
Examples
var vao = gl.createVertexArray();
gl.bindVertexArray(vao);
// ...
// calls to bindBuffer or vertexAttribPointer
// which will be "recorded" in the VAO
// ...
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 2.0 The definition of 'WebGLVertexArrayObject' in that specification. | Editor's Draft | Initial definition. |
Browser compatibility
BCD tables only load in the browser
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
See also
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