AudioContext - Web APIs 编辑

The AudioContext interface represents an audio-processing graph built from audio modules linked together, each represented by an AudioNode. An audio context controls both the creation of the nodes it contains and the execution of the audio processing, or decoding. You need to create an AudioContext before you do anything else, as everything happens inside a context. It's recommended to create one AudioContext and reuse it instead of initializing a new one each time, and it's OK to use a single AudioContext for several different audio source and pipeline concurrently.

  <div id="interfaceDiagram" style="display: inline-block; position: relative; width: 100%; padding-bottom: 11.666666666666666%; vertical-align: middle; overflow: hidden;"><svg style="display: inline-block; position: absolute; top: 0; left: 0;" viewbox="-50 0 600 70" preserveAspectRatio="xMinYMin meet"><a xlink:href="/wiki/en-US/docs/Web/API/EventTarget" target="_top"><rect x="1" y="1" width="110" height="50" fill="#fff" stroke="#D4DDE4" stroke-width="2px" /><text  x="56" y="30" font-size="12px" font-family="Consolas,Monaco,Andale Mono,monospace" fill="#4D4E53" text-anchor="middle" alignment-baseline="middle">EventTarget</text></a><polyline points="111,25  121,20  121,30  111,25" stroke="#D4DDE4" fill="none"/><line x1="121" y1="25" x2="151" y2="25" stroke="#D4DDE4"/><a xlink:href="https://developer.mozilla.org/wiki/en-US/docs/Web/API/BaseAudioContext" target="_top"><rect x="151" y="1" width="160" height="50" fill="#fff" stroke="#D4DDE4" stroke-width="2px" /><text  x="231" y="30" font-size="12px" font-family="Consolas,Monaco,Andale Mono,monospace" fill="#4D4E53" text-anchor="middle" alignment-baseline="middle">BaseAudioContext</text></a><polyline points="311,25  321,20  321,30  311,25" stroke="#D4DDE4" fill="none"/><line x1="321" y1="25" x2="351" y2="25" stroke="#D4DDE4"/><a xlink:href="https://developer.mozilla.org/wiki/en-US/docs/Web/API/AudioContext" target="_top"><rect x="351" y="1" width="120" height="50" fill="#F4F7F8" stroke="#D4DDE4" stroke-width="2px" /><text  x="411" y="30" font-size="12px" font-family="Consolas,Monaco,Andale Mono,monospace" fill="#4D4E53" text-anchor="middle" alignment-baseline="middle">AudioContext</text></a></svg></div>
  a:hover text { fill: #0095DD; pointer-events: all;}

Constructor

AudioContext()
Creates and returns a new AudioContext object.

Properties

Also inherits properties from its parent interface, BaseAudioContext.

AudioContext.baseLatency Read only This is an experimental API that should not be used in production code.
Returns the number of seconds of processing latency incurred by the AudioContext passing the audio from the AudioDestinationNode to the audio subsystem.
AudioContext.outputLatency Read only This is an experimental API that should not be used in production code.
Returns an estimation of the output latency of the current audio context.

Methods

Also inherits methods from its parent interface, BaseAudioContext.

AudioContext.close()
Closes the audio context, releasing any system audio resources that it uses.
AudioContext.createMediaElementSource()
Creates a MediaElementAudioSourceNode associated with an HTMLMediaElement. This can be used to play and manipulate audio from <video> or <audio> elements.
AudioContext.createMediaStreamSource()
Creates a MediaStreamAudioSourceNode associated with a MediaStream representing an audio stream which may come from the local computer microphone or other sources.
AudioContext.createMediaStreamDestination()
Creates a MediaStreamAudioDestinationNode associated with a MediaStream representing an audio stream which may be stored in a local file or sent to another computer.
AudioContext.createMediaStreamTrackSource()
Creates a MediaStreamTrackAudioSourceNode associated with a MediaStream representing an media stream track.
AudioContext.getOutputTimestamp()
Returns a new AudioTimestamp object containing two audio timestamp values relating to the current audio context.
AudioContext.resume()
Resumes the progression of time in an audio context that has previously been suspended/paused.
AudioContext.suspend()
Suspends the progression of time in the audio context, temporarily halting audio hardware access and reducing CPU/battery usage in the process.

Examples

Basic audio context declaration:

var audioCtx = new AudioContext();

Cross browser variant:

var AudioContext = window.AudioContext || window.webkitAudioContext;
var audioCtx = new AudioContext();

var oscillatorNode = audioCtx.createOscillator();
var gainNode = audioCtx.createGain();
var finish = audioCtx.destination;
// etc.

Specifications

SpecificationStatusComment
Web Audio API
The definition of 'AudioContext' in that specification.
Working Draft

Browser compatibility

BCD tables only load in the browser

See also

如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。

扫码二维码加入Web技术交流群

发布评论

需要 登录 才能够评论, 你可以免费 注册 一个本站的账号。
列表为空,暂无数据

词条统计

浏览:57 次

字数:10372

最后编辑:7年前

编辑次数:0 次

    我们使用 Cookies 和其他技术来定制您的体验包括您的登录状态等。通过阅读我们的 隐私政策 了解更多相关信息。 单击 接受 或继续使用网站,即表示您同意使用 Cookies 和您的相关数据。
    原文