MediaElementAudioSourceNode - Web APIs 编辑

The MediaElementAudioSourceNode interface represents an audio source consisting of an HTML5 <audio> or <video> element. It is an AudioNode that acts as an audio source.

A MediaElementSourceNode has no inputs and exactly one output, and is created using the AudioContext.createMediaElementSource() method. The amount of channels in the output equals the number of channels of the audio referenced by the HTMLMediaElement used in the creation of the node, or is 1 if the HTMLMediaElement has no audio.

Number of inputs0
Number of outputs1
Channel countdefined by the media in the HTMLMediaElement passed to the AudioContext.createMediaElementSource method that created it.

Constructor

MediaElementAudioSourceNode()
Creates a new MediaElementAudioSourceNode object instance.

Properties

Inherits properties from its parent, AudioNode.

mediaElement Read only
The HTMLMediaElement used when constructing this MediaStreamAudioSourceNode.

Methods

Inherits methods from its parent, AudioNode.

Example

This simple example creates a source from an <audio> element using createMediaElementSource(), then passes the audio through a GainNode before feeding it into the AudioDestinationNode for playback. When the mouse pointer is moved, the updatePage() function is invoked, which calculates the current gain as a ratio of mouse Y position divided by overall window height. You can therefore increase and decrease the volume of the playing music by moving the mouse pointer up and down.

Note: You can also view this example running live, or view the source.

var audioCtx = new (window.AudioContext || window.webkitAudioContext)();
var myAudio = document.querySelector('audio');
var pre = document.querySelector('pre');
var myScript = document.querySelector('script');

pre.innerHTML = myScript.innerHTML;

// Create a MediaElementAudioSourceNode
// Feed the HTMLMediaElement into it
var source = audioCtx.createMediaElementSource(myAudio);

// Create a gain node
var gainNode = audioCtx.createGain();

// Create variables to store mouse pointer Y coordinate
// and HEIGHT of screen
var CurY;
var HEIGHT = window.innerHeight;

// Get new mouse pointer coordinates when mouse is moved
// then set new gain value

document.onmousemove = updatePage;

function updatePage(e) {
    CurY = (window.Event) ? e.pageY : event.clientY + (document.documentElement.scrollTop ? document.documentElement.scrollTop : document.body.scrollTop);

    gainNode.gain.value = CurY/HEIGHT;
}

// connect the AudioBufferSourceNode to the gainNode
// and the gainNode to the destination, so we can play the
// music and adjust the volume using the mouse cursor
source.connect(gainNode);
gainNode.connect(audioCtx.destination);

Note: As a consequence of calling createMediaElementSource(), audio playback from the HTMLMediaElement will be re-routed into the processing graph of the AudioContext. So playing/pausing the media can still be done through the media element API and the player controls.

Specifications

SpecificationStatusComment
Web Audio API
The definition of 'MediaElementAudioSourceNode' in that specification.
Working Draft

Browser compatibility

BCD tables only load in the browser

See also

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