BaseAudioContext - Web APIs 编辑
The BaseAudioContext
interface of the Web Audio API acts as a base definition for online and offline audio-processing graphs, as represented by AudioContext
and OfflineAudioContext
respectively. You wouldn't use BaseAudioContext
directly — you'd use its features via one of these two inheriting interfaces.
A BaseAudioContext
can be a target of events, therefore it implements the EventTarget
interface.
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Properties
BaseAudioContext.audioWorklet
Read only Secure context- Returns the
AudioWorklet
object, which can be used to create and manageAudioNode
s in which JavaScript code implementing theAudioWorkletProcessor
interface are run in the background to process audio data. BaseAudioContext.currentTime
Read only- Returns a double representing an ever-increasing hardware time in seconds used for scheduling. It starts at
0
. BaseAudioContext.destination
Read only- Returns an
AudioDestinationNode
representing the final destination of all audio in the context. It can be thought of as the audio-rendering device. BaseAudioContext.listener
Read only- Returns the
AudioListener
object, used for 3D spatialization. BaseAudioContext.sampleRate
Read only- Returns a float representing the sample rate (in samples per second) used by all nodes in this context. The sample-rate of an
AudioContext
cannot be changed. BaseAudioContext.state
Read only- Returns the current state of the
AudioContext
.
Event handlers
BaseAudioContext.onstatechange
- An event handler that runs when an event of type
statechange
has fired. This occurs when theAudioContext
's state changes, due to the calling of one of the state change methods (AudioContext.suspend
,AudioContext.resume
, orAudioContext.close
).
Methods
Also implements methods from the interface EventTarget
.
BaseAudioContext.createAnalyser()
- Creates an
AnalyserNode
, which can be used to expose audio time and frequency data and for example to create data visualisations. BaseAudioContext.createBiquadFilter()
- Creates a
BiquadFilterNode
, which represents a second order filter configurable as several different common filter types: high-pass, low-pass, band-pass, etc
BaseAudioContext.createBuffer()
- Creates a new, empty
AudioBuffer
object, which can then be populated by data and played via anAudioBufferSourceNode
. BaseAudioContext.createBufferSource()
- Creates an
AudioBufferSourceNode
, which can be used to play and manipulate audio data contained within anAudioBuffer
object.AudioBuffer
s are created usingAudioContext.createBuffer
or returned byAudioContext.decodeAudioData
when it successfully decodes an audio track. BaseAudioContext.createConstantSource()
- Creates a
ConstantSourceNode
object, which is an audio source that continuously outputs a monaural (one-channel) sound signal whose samples all have the same value. BaseAudioContext.createChannelMerger()
- Creates a
ChannelMergerNode
, which is used to combine channels from multiple audio streams into a single audio stream. BaseAudioContext.createChannelSplitter()
- Creates a
ChannelSplitterNode
, which is used to access the individual channels of an audio stream and process them separately. BaseAudioContext.createConvolver()
- Creates a
ConvolverNode
, which can be used to apply convolution effects to your audio graph, for example a reverberation effect. BaseAudioContext.createDelay()
- Creates a
DelayNode
, which is used to delay the incoming audio signal by a certain amount. This node is also useful to create feedback loops in a Web Audio API graph. BaseAudioContext.createDynamicsCompressor()
- Creates a
DynamicsCompressorNode
, which can be used to apply acoustic compression to an audio signal. BaseAudioContext.createGain()
- Creates a
GainNode
, which can be used to control the overall volume of the audio graph. BaseAudioContext.createIIRFilter()
- Creates an
IIRFilterNode
, which represents a second order filter configurable as several different common filter types. BaseAudioContext.createOscillator()
- Creates an
OscillatorNode
, a source representing a periodic waveform. It basically generates a tone. BaseAudioContext.createPanner()
- Creates a
PannerNode
, which is used to spatialise an incoming audio stream in 3D space. BaseAudioContext.createPeriodicWave()
- Creates a
PeriodicWave
, used to define a periodic waveform that can be used to determine the output of anOscillatorNode
. BaseAudioContext.createScriptProcessor()
- Creates a
ScriptProcessorNode
, which can be used for direct audio processing via JavaScript. BaseAudioContext.createStereoPanner()
- Creates a
StereoPannerNode
, which can be used to apply stereo panning to an audio source. BaseAudioContext.createWaveShaper()
- Creates a
WaveShaperNode
, which is used to implement non-linear distortion effects. BaseAudioContext.decodeAudioData()
- Asynchronously decodes audio file data contained in an
ArrayBuffer
. In this case, the ArrayBuffer is usually loaded from anXMLHttpRequest
'sresponse
attribute after setting theresponseType
toarraybuffer
. This method only works on complete files, not fragments of audio files.
Examples
Basic audio context declaration:
const audioContext = new AudioContext();
Cross browser variant:
const AudioContext = window.AudioContext || window.webkitAudioContext;
const audioContext = new AudioContext();
const oscillatorNode = audioContext.createOscillator();
const gainNode = audioContext.createGain();
const finish = audioContext.destination;
Specifications
Specification | Status | Comment |
---|---|---|
Web Audio API The definition of 'BaseAudioContext' in that specification. | Working Draft |
Browser compatibility
BCD tables only load in the browser
See also
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