AudioContext.createMediaElementSource() - Web APIs 编辑

The createMediaElementSource() method of the AudioContext Interface is used to create a new MediaElementAudioSourceNode object, given an existing HTML <audio> or <video> element, the audio from which can then be played and manipulated.

For more details about media element audio source nodes, check out the MediaElementAudioSourceNode reference page.

Syntax

var audioCtx = new AudioContext();
var source = audioCtx.createMediaElementSource(myMediaElement);

Parameters

myMediaElement
An HTMLMediaElement object that you want to feed into an audio processing graph to manipulate.

Returns

A MediaElementAudioSourceNode.

Example

This simple example creates a source from an <audio> element using createMediaElementSource(), then passes the audio through a GainNode before feeding it into the AudioDestinationNode for playback. When the mouse pointer is moved, the updatePage() function is invoked, which calculates the current gain as a ratio of mouse Y position divided by overall window height. You can therefore increase and decrease the volume of the playing music by moving the mouse pointer up and down.

Note: You can also view this example running live, or view the source.

var audioCtx = new (window.AudioContext || window.webkitAudioContext)();
var myAudio = document.querySelector('audio');
var pre = document.querySelector('pre');
var myScript = document.querySelector('script');

pre.innerHTML = myScript.innerHTML;

// Create a MediaElementAudioSourceNode
// Feed the HTMLMediaElement into it
var source = audioCtx.createMediaElementSource(myAudio);

// Create a gain node
var gainNode = audioCtx.createGain();

// Create variables to store mouse pointer Y coordinate
// and HEIGHT of screen
var CurY;
var HEIGHT = window.innerHeight;

// Get new mouse pointer coordinates when mouse is moved
// then set new gain value

document.onmousemove = updatePage;

function updatePage(e) {
    CurY = (window.Event) ? e.pageY : event.clientY + (document.documentElement.scrollTop ? document.documentElement.scrollTop : document.body.scrollTop);

    gainNode.gain.value = CurY/HEIGHT;
}

// connect the AudioBufferSourceNode to the gainNode
// and the gainNode to the destination, so we can play the
// music and adjust the volume using the mouse cursor
source.connect(gainNode);
gainNode.connect(audioCtx.destination);

Note: As a consequence of calling createMediaElementSource(), audio playback from the HTMLMediaElement will be re-routed into the processing graph of the AudioContext. So playing/pausing the media can still be done through the media element API and the player controls.

Specifications

SpecificationStatusComment
Web Audio API
The definition of 'createMediaElementSource()' in that specification.
Working Draft 

Browser compatibility

BCD tables only load in the browser

See also

如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。

扫码二维码加入Web技术交流群

发布评论

需要 登录 才能够评论, 你可以免费 注册 一个本站的账号。
列表为空,暂无数据

词条统计

浏览:49 次

字数:5110

最后编辑:7 年前

编辑次数:0 次

    我们使用 Cookies 和其他技术来定制您的体验包括您的登录状态等。通过阅读我们的 隐私政策 了解更多相关信息。 单击 接受 或继续使用网站,即表示您同意使用 Cookies 和您的相关数据。
    原文