AudioDestinationNode - Web APIs 编辑
The AudioDestinationNode
interface represents the end destination of an audio graph in a given context — usually the speakers of your device. It can also be the node that will "record" the audio data when used with an OfflineAudioContext
.
AudioDestinationNode
has no output (as it is the output, no more AudioNode
can be linked after it in the audio graph) and one input. The number of channels in the input must be between 0
and the maxChannelCount
value or an exception is raised.
The AudioDestinationNode
of a given AudioContext
can be retrieved using the AudioContext.destination
property.
Number of inputs | 1 |
---|---|
Number of outputs | 0 |
Channel count mode | "explicit" |
Channel count | 2 |
Channel interpretation | "speakers" |
Properties
Inherits properties from its parent, AudioNode
.
AudioDestinationNode.maxChannelCount
- Is an
unsigned long
defining the maximum number of channels that the physical device can handle.
Methods
No specific method; inherits methods from its parent, AudioNode
.
Example
There is no complex set up for using an AudioDestinationNode
— by default, this represents the output of the user's system (e.g. their speakers), so you can get it hooked up inside an audio graph using only a few lines of code:
var audioCtx = new AudioContext();
var source = audioCtx.createMediaElementSource(myMediaElement);
source.connect(gainNode);
gainNode.connect(audioCtx.destination);
To see a more complete implementation, check out one of our MDN Web Audio examples, such as Voice-change-o-matic or Violent Theremin.
Specifications
Specification | Status | Comment |
---|---|---|
Web Audio API The definition of 'AudioDestinationNode' in that specification. | Working Draft |
Browser compatibility
BCD tables only load in the browser
See also
如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。
绑定邮箱获取回复消息
由于您还没有绑定你的真实邮箱,如果其他用户或者作者回复了您的评论,将不能在第一时间通知您!
发布评论