WebGLRenderingContext.blendEquationSeparate() - Web API 接口参考 编辑
The WebGLRenderingContext.blendEquationSeparate()
method of the WebGL API is used to set the RGB blend equation and alpha blend equation separately.
The blend equation determines how a new pixel is combined with a pixel already in the WebGLFramebuffer
.
Syntax
void gl.blendEquationSeparate(modeRGB, modeAlpha);
Parameters
modeRGB
- A
GLenum
specifying how the red, green and blue components of source and destination colors are combined. Must be either:gl.FUNC_ADD
: source + destination (default value),gl.FUNC_SUBTRACT
: source - destination,gl.FUNC_REVERSE_SUBTRACT
: destination - source,- When using the
EXT_blend_minmax
extension:ext.MIN_EXT
: Minimum of source and destination,ext.MAX_EXT
: Maximum of source and destination.
- When using a WebGL 2 context, the following values are available additionally:
gl.MIN
: Minimum of source and destination,gl.MAX
: Maximum of source and destination.
modeAlpha
- A
GLenum
specifying how the alpha component (transparency) of source and destination colors are combined. Must be either:gl.FUNC_ADD
: source + destination (default value),gl.FUNC_SUBTRACT
: source - destination,gl.FUNC_REVERSE_SUBTRACT
: destination - source,- When using the
EXT_blend_minmax
extension:ext.MIN_EXT
: Minimum of source and destination,ext.MAX_EXT
: Maximum of source and destination.
- When using a WebGL 2 context, the following values are available additionally:
gl.MIN
: Minimum of source and destination,gl.MAX
: Maximum of source and destination.
Return value
None.
Exceptions
If mode is not one of the three possible values, a gl.INVALID_ENUM
error is thrown.
Examples
To set the blend equations, use:
gl.blendEquationSeparate(gl.FUNC_ADD, gl.FUNC_SUBTRACT);
To get the current blend equations, query the BLEND_EQUATION
, BLEND_EQUATION_RGB
and BLEND_EQUATION_ALPHA
constants which return gl.FUNC_ADD
, gl.FUNC_SUBTRACT
, gl.FUNC_REVERSE_SUBTRACT
, or if the EXT_blend_minmax
is enabled: ext.MIN_EXT
or ext.MAX_EXT
.
gl.getParameter(gl.BLEND_EQUATION_RGB) === gl.FUNC_ADD;
// true
gl.getParameter(gl.BLEND_EQUATION_ALPHA) === gl.FUNC_ADD;
// true
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 blendEquationSeparate | Recommendation | Initial definition for WebGL. |
OpenGL ES 2.0 glBlendEquationSeparate | Standard | Man page of the OpenGL ES 2.0 API. |
OpenGL ES 3.0 glBlendEquationSeparate | Standard | Man page of the OpenGL ES 3.0 API. |
Browser compatibility
BCD tables only load in the browser
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
See also
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