XRWebGLLayer.framebuffer - Web APIs 编辑

Secure context

This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.

The read-only XRWebGLLayer property framebuffer is an opaque WebGLFramebuffer which is used to buffer the rendered image if the XR compositor is being used. Otherwise, this property's value is null. The opaque framebuffer is functionally nearly the same as a standard WebGL framebuffer, except for the differences covered in the section How opaque framebuffers are special below.

Syntax

let framebuffer = xrWebGLLayer.framebuffer;

Value

A WebGLFramebuffer object representing the framebuffer into which the 3D scene is being rendered, or null if the XR compositor is disabled for the session.

Usage notes

How opaque framebuffers are special

The framebuffer represented by the framebuffer property is opaque. As such, its behavior is different in several ways from a standard WebGL context. These differences cause the opaque framebuffer to behave more like the default WebGL framebuffer:

  • Opaque framebuffers may support anti-aliasing, even under WebGL 1.0, which don't normally do so.
  • Opaque framebuffers' attachments (buffers and the like) can't be inspected or changed. Calling functions such as framebufferTexture2D(), framebufferRenderbuffer(), deleteFramebuffer(), or getFramebufferAttachmentParameter() on an opaque framebuffer results in the WebGL error INVALID_OPERATION (0x0502).
  • Opaque framebuffers are considered incomplete and are not available for rendering other than while executing the requestAnimationFrame() callback. Attempting to clear, draw to, or read from the framebuffer results in a WebGL INVALID_FRAMEBUFFER_OPERATION error (0x0506). Calling checkFramebufferStatus() on the WebGL context from outside the animation frame callback causes the WebGL FRAMEBUFFER_UNSUPPORTED error (0x8CDD) to be reported.
  • Opaque framebuffers initialized with the depth property set to false will not have a depth buffer and will rely on the coordinates alone to determine distance.
  • Opaque framebuffers initialized without specifying a stencil will not have a stencil buffer.
  • Opaque framebuffers will not have an alpha channel available unless the alpha property is true when creating the layer.
  • The XR compositor assumes that opaque framebuffers use colors with premultiplied allpha, regardless of whether or not the WebGL context's premultipliedAlpha context attribute is set.

Note: The depth and stencil properties are not required to be supported in order for a browser to be construed as having full WebGL support.

The default configuration of a new framebuffer

Upon creating a new XRWebGLLayer, its new framebuffer is initialized just like the default framebuffer for any WebGL interface:

  • The color buffer is configured with its clear value set to the color (0, 0, 0, 0) (meaning transparent black).
  • The depth buffer's clear value is the number 1.0.
  • The stencil buffer is filled with 0.

Examples

This example gets the XRWebGLLayer for a session and then passes its framebuffer into the WebGL context's bindFramebuffer() function.

let glLayer = xrSession.renderState.baselayer;
gl.bindFramebuffer(gl.FRAMEBUFFER, glLayer.framebuffer);

Specifications

SpecificationStatusComment
WebXR Device API
The definition of 'XRWebGLLayer.framebuffer' in that specification.
Working DraftInitial definition.

Browser compatibility

BCD tables only load in the browser

See also

如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。

扫码二维码加入Web技术交流群

发布评论

需要 登录 才能够评论, 你可以免费 注册 一个本站的账号。
列表为空,暂无数据

词条统计

浏览:61 次

字数:7895

最后编辑:6 年前

编辑次数:0 次

    我们使用 Cookies 和其他技术来定制您的体验包括您的登录状态等。通过阅读我们的 隐私政策 了解更多相关信息。 单击 接受 或继续使用网站,即表示您同意使用 Cookies 和您的相关数据。
    原文