WebGLRenderingContext.framebufferRenderbuffer() - Web APIs 编辑
The WebGLRenderingContext.framebufferRenderbuffer()
method of the WebGL API attaches a WebGLRenderbuffer
object to a WebGLFramebuffer
object.
Syntax
void gl.framebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
Parameters
- target
- A
GLenum
specifying the binding point (target) for the framebuffer. Possible values:gl.FRAMEBUFFER
: Collection buffer data storage of color, alpha, depth and stencil buffers used to render an image.- When using a WebGL 2 context, the following values are available additionally:
gl.DRAW_FRAMEBUFFER
: Equivalent togl.FRAMEBUFFER
. Used as a destination for drawing, rendering, clearing, and writing operations.gl.READ_FRAMEBUFFER
: Used as a source for reading operations.
- attachment
- A
GLenum
specifying the attachment point for the render buffer. Possible values:gl.COLOR_ATTACHMENT0
: color buffer.gl.DEPTH_ATTACHMENT
: depth buffer.gl.DEPTH_STENCIL_ATTACHMENT
: depth and stencil buffer.gl.STENCIL_ATTACHMENT
: stencil buffer.- When using a WebGL 2 context, the following values are available additionally:
gl.COLOR_ATTACHMENT1
gl.COLOR_ATTACHMENT2
gl.COLOR_ATTACHMENT3
gl.COLOR_ATTACHMENT4
gl.COLOR_ATTACHMENT5
gl.COLOR_ATTACHMENT6
gl.COLOR_ATTACHMENT7
gl.COLOR_ATTACHMENT8
gl.COLOR_ATTACHMENT9
gl.COLOR_ATTACHMENT10
gl.COLOR_ATTACHMENT11
gl.COLOR_ATTACHMENT12
gl.COLOR_ATTACHMENT13
gl.COLOR_ATTACHMENT14
gl.COLOR_ATTACHMENT15
- When using the
WEBGL_draw_buffers
extension:ext.COLOR_ATTACHMENT0_WEBGL
(same asgl.COLOR_ATTACHMENT0
)ext.COLOR_ATTACHMENT1_WEBGL
ext.COLOR_ATTACHMENT2_WEBGL
ext.COLOR_ATTACHMENT3_WEBGL
ext.COLOR_ATTACHMENT4_WEBGL
ext.COLOR_ATTACHMENT5_WEBGL
ext.COLOR_ATTACHMENT6_WEBGL
ext.COLOR_ATTACHMENT7_WEBGL
ext.COLOR_ATTACHMENT8_WEBGL
ext.COLOR_ATTACHMENT9_WEBGL
ext.COLOR_ATTACHMENT10_WEBGL
ext.COLOR_ATTACHMENT11_WEBGL
ext.COLOR_ATTACHMENT12_WEBGL
ext.COLOR_ATTACHMENT13_WEBGL
ext.COLOR_ATTACHMENT14_WEBGL
ext.COLOR_ATTACHMENT15_WEBGL
- renderbuffertarget
- A
GLenum
specifying the binding point (target) for the render buffer. Possible values:gl.RENDERBUFFER
: Buffer data storage for single images in a renderable internal format.
- renderbuffer
- A
WebGLRenderbuffer
object to attach.
Return value
None.
Exceptions
- A
gl.INVALID_ENUM
error is thrown iftarget
is notgl.FRAMEBUFFER
,gl.DRAW_FRAMEBUFFER
, orgl.READ_FRAMEBUFFER
. - A
gl.INVALID_ENUM
error is thrown ifrenderbuffertarget
is notgl.RENDERBUFFER
. - A
gl.INVALID_ENUM
error is thrown ifattachment
is not one of the allowed enums.
Examples
gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, renderbuffer);
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'framebufferRenderbuffer' in that specification. | Recommendation | Initial definition for WebGL. |
OpenGL ES 2.0 The definition of 'glFramebufferRenderbuffer' in that specification. | Standard | Man page of the (similar) OpenGL API. |
OpenGL ES 3.0 The definition of 'glFramebufferRenderbuffer' in that specification. | Standard | Man page of the (similar) OpenGL ES 3 API. |
Browser compatibility
BCD tables only load in the browser
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
See also
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