WebGLRenderingContext.getFramebufferAttachmentParameter() - Web APIs 编辑

The WebGLRenderingContext.getFramebufferAttachmentParameter() method of the WebGL API returns information about a framebuffer's attachment.

Syntax

any gl.getFramebufferAttachmentParameter(target, attachment, pname);

Parameters

target
A GLenum specifying the binding point (target). Possible values:
  • gl.FRAMEBUFFER: Collection buffer data storage of color, alpha, depth and stencil buffers used to render an image.
  • When using a WebGL 2 context, the following values are available additionally:
    • gl.DRAW_FRAMEBUFFER: Equivalent to gl.FRAMEBUFFER. Used as a destination for drawing, rendering, clearing, and writing operations.
    • gl.READ_FRAMEBUFFER: Used as a source for reading operations.
attachment
A GLenum specifying the attachment point for the texture. Possible values:
  • gl.COLOR_ATTACHMENT0: Texture attachment for the framebuffer's color buffer.
  • gl.DEPTH_ATTACHMENT: Texture attachment for the framebuffer's depth buffer.
  • gl.STENCIL_ATTACHMENT: Texture attachment for the framebuffer's stencil buffer.
  • gl.DEPTH_STENCIL_ATTACHMENT: Texture attachment for both, the depth and stencil buffer.
  • When using a WebGL 2 context, the following values are available additionally:
    • gl.COLOR_ATTACHMENT1
      gl.COLOR_ATTACHMENT2
      gl.COLOR_ATTACHMENT3
      gl.COLOR_ATTACHMENT4
      gl.COLOR_ATTACHMENT5
      gl.COLOR_ATTACHMENT6
      gl.COLOR_ATTACHMENT7
      gl.COLOR_ATTACHMENT8
      gl.COLOR_ATTACHMENT9
      gl.COLOR_ATTACHMENT10
      gl.COLOR_ATTACHMENT11
      gl.COLOR_ATTACHMENT12
      gl.COLOR_ATTACHMENT13
      gl.COLOR_ATTACHMENT14
      gl.COLOR_ATTACHMENT15
  • When using the WEBGL_draw_buffers extension:
    • ext.COLOR_ATTACHMENT0_WEBGL (same as gl.COLOR_ATTACHMENT0)
      ext.COLOR_ATTACHMENT1_WEBGL
      ext.COLOR_ATTACHMENT2_WEBGL
      ext.COLOR_ATTACHMENT3_WEBGL
      ext.COLOR_ATTACHMENT4_WEBGL
      ext.COLOR_ATTACHMENT5_WEBGL
      ext.COLOR_ATTACHMENT6_WEBGL
      ext.COLOR_ATTACHMENT7_WEBGL
      ext.COLOR_ATTACHMENT8_WEBGL
      ext.COLOR_ATTACHMENT9_WEBGL
      ext.COLOR_ATTACHMENT10_WEBGL
      ext.COLOR_ATTACHMENT11_WEBGL
      ext.COLOR_ATTACHMENT12_WEBGL
      ext.COLOR_ATTACHMENT13_WEBGL
      ext.COLOR_ATTACHMENT14_WEBGL
      ext.COLOR_ATTACHMENT15_WEBGL
pname
A GLenum specifying information to query. Possible values:
  • gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: The type which contains the attached image.
  • gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: The texture or renderbuffer of the attached image (WebGLRenderbuffer or WebGLTexture).
  • gl.FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: Mipmap level. Default value: 0.
  • gl.FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: The name of cube-map face of the texture.
  • When using the EXT_sRGB extension:
    • ext.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT: The framebuffer color encoding.
  • When using a WebGL 2 context, the following values are available additionally:
    • gl.FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
    • gl.FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
    • gl.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
    • gl.FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
    • gl.FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
    • gl.FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
    • gl.FRAMEBUFFER_ATTACHMENT_RED_SIZE
    • gl.FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
    • gl.FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
  • When using the OVR_multiview2 extension:
    • ext.FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR: the number of views of the framebuffer object attachment.
    • ext.FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR:  the base view index of the framebuffer object attachment.

Return value

Depends on the requested information (as specified with pname). Either a GLint, a GLenum, a WebGLRenderbuffer, or a WebGLTexture.

pname parameterReturn value
gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPEA GLenum indicating the type of the texture. Either gl.RENDERBUFFER, gl.TEXTURE, or if no image is attached, gl.NONE.
gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAMEThe texture (WebGLTexture) or renderbuffer (WebGLRenderbuffer) of the attached image.
gl.FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVELA GLint indicating the mipmap level. Default value: 0.
gl.FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACEA GLenum indicating the name of cube-map face of the texture. Possible values:
  • gl.TEXTURE_CUBE_MAP_POSITIVE_X: Image for the positive X face of the cube.
  • gl.TEXTURE_CUBE_MAP_NEGATIVE_X: Image for the negative X face of the cube.
  • gl.TEXTURE_CUBE_MAP_POSITIVE_Y: Image for the positive Y face of the cube.
  • gl.TEXTURE_CUBE_MAP_NEGATIVE_Y: Image for the negative Y face of the cube.
  • gl.TEXTURE_CUBE_MAP_POSITIVE_Z: Image for the positive Z face of the cube.
  • gl.TEXTURE_CUBE_MAP_NEGATIVE_Z: Image for the negative Z face of the cube.
gl.FRAMEBUFFER_ATTACHMENT_ALPHA_SIZEA GLint indicating the number of bits in the alpha component of the attachment.
gl.FRAMEBUFFER_ATTACHMENT_BLUE_SIZEA GLint indicating the number of bits in the blue component of the attachment.
gl.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODINGA GLenum indicating the encoding of components of the specified attachment. Either gl.LINEAR or gl.SRGB.
gl.FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPEA GLenum indicating the format of the components of the specified attachment. Either gl.FLOAT, gl.INT, gl.UNSIGNED_INT, gl.SIGNED_NORMALIZED, or gl.UNSIGNED_NORMALIZED.
gl.FRAMEBUFFER_ATTACHMENT_DEPTH_SIZEA GLint indicating the number of bits in the depth component of the attachment.
gl.FRAMEBUFFER_ATTACHMENT_GREEN_SIZEA GLint indicating the number of bits in the green component of the attachment.
gl.FRAMEBUFFER_ATTACHMENT_RED_SIZEA GLint indicating the number of bits in the red component of the attachment.
gl.FRAMEBUFFER_ATTACHMENT_STENCIL_SIZEA GLint indicating the number of bits in the stencil component of the attachment.
gl.FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYERA GLint indicating the number of the texture layer which contains the attached image.
ext.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXTA GLenum indicating the framebuffer color encoding. Either gl.LINEAR or ext.SRGB_EXT.
ext.FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVRA GLsizei indicating the number of views of the framebuffer object attachment.
ext.FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVRA GLint indicating the base view index of the framebuffer object attachment.

Exceptions

  • A gl.INVALID_ENUM error is thrown if target is not gl.FRAMEBUFFER, gl.DRAW_FRAMEBUFFER, gl.READ_FRAMEBUFFER or if attachment is not one of the accepted attachment points.

Examples

gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0,
                                     gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE);

Specifications

SpecificationStatusComment
WebGL 1.0
The definition of 'getFramebufferAttachmentParameter' in that specification.
RecommendationInitial definition for WebGL.
OpenGL ES 2.0
The definition of 'glGetFramebufferAttachmentParameteriv' in that specification.
StandardMan page of the (similar) OpenGL API.
WebGL 2.0
The definition of 'getFramebufferAttachmentParameter' in that specification.
Editor's DraftUpdated definition for WebGL 2.
OpenGL ES 3.0
The definition of 'glGetFramebufferAttachmentParameteriv' in that specification.
StandardMan page of the (similar) OpenGL ES 3 API.

Browser compatibility

BCD tables only load in the browser

See also

如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。

扫码二维码加入Web技术交流群

发布评论

需要 登录 才能够评论, 你可以免费 注册 一个本站的账号。
列表为空,暂无数据

词条统计

浏览:85 次

字数:15826

最后编辑:8年前

编辑次数:0 次

    我们使用 Cookies 和其他技术来定制您的体验包括您的登录状态等。通过阅读我们的 隐私政策 了解更多相关信息。 单击 接受 或继续使用网站,即表示您同意使用 Cookies 和您的相关数据。
    原文