WebGLRenderingContext.framebufferTexture2D() - Web APIs 编辑

The WebGLRenderingContext.framebufferTexture2D() method of the WebGL API attaches a texture to a WebGLFramebuffer.

Syntax

void gl.framebufferTexture2D(target, attachment, textarget, texture, level);

Parameters

target
A GLenum specifying the binding point (target). Possible values:
  • gl.FRAMEBUFFER: Collection buffer data storage of color, alpha, depth and stencil buffers used to render an image.
  • When using a WebGL 2 context, the following values are available additionally:
    • gl.DRAW_FRAMEBUFFER: Equivalent to gl.FRAMEBUFFER. Used as a destination for drawing, rendering, clearing, and writing operations.
    • gl.READ_FRAMEBUFFER: Used as a source for reading operations.
    attachment
    A GLenum specifying the attachment point for the texture. Possible values:
    • gl.COLOR_ATTACHMENT0: Attaches the texture to the framebuffer's color buffer.
    • gl.DEPTH_ATTACHMENT: Attaches the texture to the framebuffer's depth buffer.
    • gl.STENCIL_ATTACHMENT: Attaches the texture to the framebuffer's stencil buffer.
    • When using a WebGL 2 context, the following values are available additionally:
      • gl.DEPTH_STENCIL_ATTACHMENT: depth and stencil buffer.
      • gl.COLOR_ATTACHMENT1
        gl.COLOR_ATTACHMENT2
        gl.COLOR_ATTACHMENT3
        gl.COLOR_ATTACHMENT4
        gl.COLOR_ATTACHMENT5
        gl.COLOR_ATTACHMENT6
        gl.COLOR_ATTACHMENT7
        gl.COLOR_ATTACHMENT8
        gl.COLOR_ATTACHMENT9
        gl.COLOR_ATTACHMENT10
        gl.COLOR_ATTACHMENT11
        gl.COLOR_ATTACHMENT12
        gl.COLOR_ATTACHMENT13
        gl.COLOR_ATTACHMENT14
        gl.COLOR_ATTACHMENT15
    • When using the WEBGL_draw_buffers extension:
      • ext.COLOR_ATTACHMENT0_WEBGL (same as gl.COLOR_ATTACHMENT0)
        ext.COLOR_ATTACHMENT1_WEBGL
        ext.COLOR_ATTACHMENT2_WEBGL
        ext.COLOR_ATTACHMENT3_WEBGL
        ext.COLOR_ATTACHMENT4_WEBGL
        ext.COLOR_ATTACHMENT5_WEBGL
        ext.COLOR_ATTACHMENT6_WEBGL
        ext.COLOR_ATTACHMENT7_WEBGL
        ext.COLOR_ATTACHMENT8_WEBGL
        ext.COLOR_ATTACHMENT9_WEBGL
        ext.COLOR_ATTACHMENT10_WEBGL
        ext.COLOR_ATTACHMENT11_WEBGL
        ext.COLOR_ATTACHMENT12_WEBGL
        ext.COLOR_ATTACHMENT13_WEBGL
        ext.COLOR_ATTACHMENT14_WEBGL
        ext.COLOR_ATTACHMENT15_WEBGL
    • When using the WEBGL_depth_texture extension:
      • gl.DEPTH_STENCIL_ATTACHMENT: Depth and stencil buffer data storage.
    textarget
    A GLenum specifying the texture target. Possible values:
    • gl.TEXTURE_2D: A 2D image.
    • gl.TEXTURE_CUBE_MAP_POSITIVE_X: Image for the positive X face of the cube.
    • gl.TEXTURE_CUBE_MAP_NEGATIVE_X: Image for the negative X face of the cube.
    • gl.TEXTURE_CUBE_MAP_POSITIVE_Y: Image for the positive Y face of the cube.
    • gl.TEXTURE_CUBE_MAP_NEGATIVE_Y: Image for the negative Y face of the cube.
    • gl.TEXTURE_CUBE_MAP_POSITIVE_Z: Image for the positive Z face of the cube.
    • gl.TEXTURE_CUBE_MAP_NEGATIVE_Z: Image for the negative Z face of the cube.
    texture
    A WebGLTexture object whose image to attach.
    level
    A GLint specifying the mipmap level of the texture image to be attached. Must be 0.

    Return value

    None.

    Exceptions

    • A gl.INVALID_ENUM error is thrown if
      • target is not gl.FRAMEBUFFER.
      • attachment is not one of the accepted attachment points.
      • textarget is not one of the accepted texture targets.
    • A gl.INVALID_VALUE error is thrown if level is not 0.
    • A gl.INVALID_OPERATION error is thrown if texture isn't 0 or the name of an existing texture object.

    Examples

    gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
    

    Specifications

    SpecificationStatusComment
    WebGL 1.0
    The definition of 'framebufferTexture2D' in that specification.
    RecommendationInitial definition.
    OpenGL ES 2.0
    The definition of 'glFramebufferTexture2D' in that specification.
    StandardMan page of the (similar) OpenGL ES 2 API.
    OpenGL ES 3.0
    The definition of 'glFramebufferTexture2D' in that specification.
    StandardMan page of the (similar) OpenGL ES 3 API.

    Browser compatibility

    BCD tables only load in the browser

    See also

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