WebGLRenderingContext.stencilOpSeparate() - Web APIs 编辑

The WebGLRenderingContext.stencilOpSeparate() method of the WebGL API sets the front and/or back-facing stencil test actions.

Syntax

void gl.stencilOpSeparate(face, fail, zfail, zpass);

Parameters

The fail, zfail and zpass parameters accept all constants listed below.

face
A GLenum specifying whether the front and/or back stencil state is updated. The possible values are:
  • gl.FRONT
  • gl.BACK
  • gl.FRONT_AND_BACK
fail
A GLenum specifying the function to use when the stencil test fails. The default value is gl.KEEP.
zfail
A GLenum specifying the function to use when the stencil test passes, but the depth test fails. The default value is gl.KEEP.
zpass
A GLenum specifying the function to use when both the stencil test and the depth test pass, or when the stencil test passes and there is no depth buffer or depth testing is disabled. The default value is gl.KEEP.

Return value

None.

Constants

gl.KEEP
Keeps the current value.
gl.ZERO
Sets the stencil buffer value to 0.
gl.REPLACE
Sets the stencil buffer value to the reference value as specified by WebGLRenderingContext.stencilFunc().
gl.INCR
Increments the current stencil buffer value. Clamps to the maximum representable unsigned value.
gl.INCR_WRAP
Increments the current stencil buffer value. Wraps stencil buffer value to zero when incrementing the maximum representable unsigned value.
gl.DECR
Decrements the current stencil buffer value. Clamps to 0.
gl.DECR_WRAP
Decrements the current stencil buffer value. Wraps stencil buffer value to the maximum representable unsigned value when decrementing a stencil buffer value of 0.
gl.INVERT
Inverts the current stencil buffer value bitwise.

Examples

The stencil testing is disabled by default. To enable or disable stencil testing, use the enable() and disable() methods with the argument gl.STENCIL_TEST.

gl.enable(gl.STENCIL_TEST);
gl.stencilOpSeparate(gl.FRONT, gl.INCR, gl.DECR, gl.INVERT);

To get the current information about stencil and depth pass or fail, query the following constants with getParameter().

gl.getParameter(gl.STENCIL_FAIL);
gl.getParameter(gl.STENCIL_PASS_DEPTH_PASS);
gl.getParameter(gl.STENCIL_PASS_DEPTH_FAIL);
gl.getParameter(gl.STENCIL_BACK_FAIL);
gl.getParameter(gl.STENCIL_BACK_PASS_DEPTH_PASS);
gl.getParameter(gl.STENCIL_BACK_PASS_DEPTH_FAIL);
gl.getParameter(gl.STENCIL_BITS);

Specifications

SpecificationStatusComment
WebGL 1.0
The definition of 'stencilOpSeparate' in that specification.
RecommendationInitial definition.
OpenGL ES 2.0
The definition of 'glStencilOpSeparate' in that specification.
StandardMan page of the OpenGL API.

Browser compatibility

BCD tables only load in the browser

See also

如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。

扫码二维码加入Web技术交流群

发布评论

需要 登录 才能够评论, 你可以免费 注册 一个本站的账号。
列表为空,暂无数据

词条统计

浏览:38 次

字数:6594

最后编辑:7年前

编辑次数:0 次

    我们使用 Cookies 和其他技术来定制您的体验包括您的登录状态等。通过阅读我们的 隐私政策 了解更多相关信息。 单击 接受 或继续使用网站,即表示您同意使用 Cookies 和您的相关数据。
    原文