WebGLRenderingContext.stencilMaskSeparate() - Web APIs 编辑
The WebGLRenderingContext.stencilMaskSeparate()
method of the WebGL API controls enabling and disabling of front and/or back writing of individual bits in the stencil planes.
The WebGLRenderingContext.stencilMask()
method can set both, the front and back stencil writemasks to one value at the same time.
Syntax
void gl.stencilMaskSeparate(face, mask);
Parameters
- face
- A
GLenum
specifying whether the front and/or back stencil writemask is updated. The possible values are:gl.FRONT
gl.BACK
gl.FRONT_AND_BACK
mask
- A
GLuint
specifying a bit mask to enable or disable writing of individual bits in the stencil planes. By default, the mask is all 1.
Return value
None.
Examples
gl.stencilMaskSeparate(gl.FRONT, 110101);
To get the current stencil masks, query the STENCIL_WRITEMASK
, STENCIL_BACK_WRITEMASK
, or STENCIL_BITS
constants.
gl.getParameter(gl.STENCIL_WRITEMASK);
// 110101
gl.getParameter(gl.STENCIL_BACK_WRITEMASK);
// 110101
gl.getParameter(gl.STENCIL_BITS);
// 0
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'stencilMaskSeparate' in that specification. | Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glStencilMaskSeparate' in that specification. | Standard | Man page of the OpenGL API. |
Browser compatibility
BCD tables only load in the browser
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
See also
如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。
绑定邮箱获取回复消息
由于您还没有绑定你的真实邮箱,如果其他用户或者作者回复了您的评论,将不能在第一时间通知您!
发布评论