WebGLRenderingContext.stencilMask() - Web APIs 编辑
The WebGLRenderingContext.stencilMask()
method of the WebGL API controls enabling and disabling of both the front and back writing of individual bits in the stencil planes.
The WebGLRenderingContext.stencilMaskSeparate()
method can set front and back stencil writemasks to different values.
Syntax
void gl.stencilMask(mask);
Parameters
mask
- A
GLuint
specifying a bit mask to enable or disable writing of individual bits in the stencil planes. By default, the mask is all 1.
Return value
None.
Examples
gl.stencilMask(110101);
To get the current stencil masks, query the STENCIL_WRITEMASK
, STENCIL_BACK_WRITEMASK
, or STENCIL_BITS
constants.
gl.getParameter(gl.STENCIL_WRITEMASK);
// 110101
gl.getParameter(gl.STENCIL_BACK_WRITEMASK);
// 110101
gl.getParameter(gl.STENCIL_BITS);
// 0
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'stencilMask' in that specification. | Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glStencilMask' in that specification. | Standard | Man page of the OpenGL API. |
Browser compatibility
BCD tables only load in the browser
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
See also
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