WebGLRenderingContext.depthMask() - Web APIs 编辑
The WebGLRenderingContext.depthMask()
method of the WebGL API sets whether writing into the depth buffer is enabled or disabled.
Syntax
void gl.depthMask(flag);
Parameters
flag
- A
GLboolean
specifying whether or not writing into the depth buffer is enabled. Default value:true
, meaning that writing is enabled.
Return value
None.
Examples
gl.depthMask(false);
To get the current depth mask, query the DEPTH_WRITEMASK
constant which returns a Boolean
.
gl.getParameter(gl.DEPTH_WRITEMASK);
// false
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'depthMask' in that specification. | Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glDepthMask' in that specification. | Standard | Man page of the OpenGL API. |
Browser compatibility
BCD tables only load in the browser
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
See also
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