WebGL2RenderingContext.vertexAttribDivisor() - Web APIs 编辑
The WebGL2RenderingContext.vertexAttribDivisor()
method of the WebGL 2 API modifies the rate at which generic vertex attributes advance when rendering multiple instances of primitives with gl.drawArraysInstanced()
and gl.drawElementsInstanced()
.
Note: When using WebGL 1, the ANGLE_instanced_arrays
extension can provide this method, too.
Syntax
void gl.vertexAttribDivisor(index, divisor);
Parameters
index
- A
GLuint
specifying the index of the generic vertex attributes. divisor
- A
GLuint
specifying the number of instances that will pass between updates of the generic attribute.
Return value
None.
Examples
gl.vertexAttribDivisor(0, 2);
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 2.0 The definition of 'vertexAttribDivisor' in that specification. | Editor's Draft | Initial definition for WebGL. |
OpenGL ES 3.0 The definition of 'glVertexAttribDivisor' in that specification. | Standard | Man page of the (similar) OpenGL API. |
Browser compatibility
BCD tables only load in the browser
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
See also
如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。
绑定邮箱获取回复消息
由于您还没有绑定你的真实邮箱,如果其他用户或者作者回复了您的评论,将不能在第一时间通知您!
发布评论