WebGL2RenderingContext.drawArraysInstanced() - Web APIs 编辑
The WebGL2RenderingContext.drawArraysInstanced()
method of the WebGL 2 API renders primitives from array data like the gl.drawArrays()
method. In addition, it can execute multiple instances of the range of elements.
Note: When using WebGL 1, the ANGLE_instanced_arrays
extension can provide this method, too.
Syntax
void gl.drawArraysInstanced(mode, first, count, instanceCount);
Parameters
mode
- A
GLenum
specifying the type primitive to render. Possible values are:gl.POINTS
: Draws a single dot.gl.LINE_STRIP
: Draws a straight line to the next vertex.gl.LINE_LOOP
: Draws a straight line to the next vertex, and connects the last vertex back to the first.gl.LINES
: Draws a line between a pair of vertices.gl.TRIANGLE_STRIP
gl.TRIANGLE_FAN
gl.TRIANGLES
: Draws a triangle for a group of three vertices.
- first
- A
GLint
specifying the starting index in the array of vector points. - count
- A
GLsizei
specifying the number of indices to be rendered. - instanceCount
- A
GLsizei
specifying the number of instances of the range of elements to execute.
Return value
None.
Examples
gl.drawArraysInstanced(gl.POINTS, 0, 8, 4);
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 2.0 The definition of 'drawArraysInstanced' in that specification. | Editor's Draft | Initial definition for WebGL. |
OpenGL ES 3.0 The definition of 'glDrawArraysInstanced' in that specification. | Standard | Man page of the (similar) OpenGL API. |
Browser compatibility
BCD tables only load in the browser
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
See also
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