WebGL2RenderingContext.blitFramebuffer() - Web APIs 编辑
The WebGL2RenderingContext.blitFramebuffer()
method of the WebGL 2 API transfers a block of pixels from the read framebuffer to the draw framebuffer. Read and draw framebuffers are bound using WebGLRenderingContext.bindFramebuffer()
.
Syntax
void gl.blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
Parameters
srcX0, srcY0, srcX1, srcY1
- A
GLint
specifying the bounds of the source rectangle. dstX0, dstY0, dstX1, dstY1
- A
GLint
specifying the bounds of the destination rectangle. mask
- A
GLbitfield
specifying a bitwise OR mask indicating which buffers are to be copied. Possible values:gl.COLOR_BUFFER_BIT
gl.DEPTH_BUFFER_BIT
gl.STENCIL_BUFFER_BIT
filter
- A
GLenum
specifying the interpolation to be applied if the image is stretched. Possible values:gl.NEAREST
gl.LINEAR
Return value
None.
Examples
gl.blitFramebuffer(0, 0, canvas.width, canvas.height,
0, 0, canvas.width, canvas.height,
gl.COLOR_BUFFER_BIT, gl.NEAREST);
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 2.0 The definition of 'blitFramebuffer' in that specification. | Editor's Draft | Initial definition for WebGL. |
OpenGL ES 3.0 The definition of 'glBlitFramebuffer' in that specification. | Standard | Man page of the (similar) OpenGL API. |
Browser compatibility
BCD tables only load in the browser
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
See also
如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。
绑定邮箱获取回复消息
由于您还没有绑定你的真实邮箱,如果其他用户或者作者回复了您的评论,将不能在第一时间通知您!
发布评论