perspective - CSS: Cascading Style Sheets 编辑
The perspective
CSS property determines the distance between the z=0 plane and the user in order to give a 3D-positioned element some perspective.
The source for this interactive example is stored in a GitHub repository. If you'd like to contribute to the interactive examples project, please clone https://github.com/mdn/interactive-examples and send us a pull request.
Syntax
/* Keyword value */
perspective: none;
/* <length> values */
perspective: 20px;
perspective: 3.5em;
/* Global values */
perspective: inherit;
perspective: initial;
perspective: unset;
Values
none
- Indicates that no perspective transform is to be applied.
<length>
- A
<length>
giving the distance from the user to the z=0 plane. It is used to apply a perspective transform to the element and its content. If the value is0
or a negative number, no perspective transform is applied.
Description
Each 3D element with z>0 becomes larger; each 3D-element with z<0 becomes smaller. The strength of the effect is determined by the value of this property.
The parts of the 3D elements that are behind the user — i.e. their z-axis coordinates are greater than the value of the perspective
CSS property — are not drawn.
The vanishing point is by default placed at the center of the element, but its position can be changed using the perspective-origin
property.
Using this property with a value different than 0
and none
creates a new stacking context. Also, in that case, the object will act as a containing block for position: fixed
elements that it contains.
Formal definition
Initial value | none |
---|---|
Applies to | transformable elements |
Inherited | no |
Computed value | the absolute length or none |
Animation type | a length |
Creates stacking context | yes |
Formal syntax
none | <length>
Examples
Setting perspective
This example shows a cube with the perspective set at different positions. How quick the cube shrinks is defined by the perspective
property. The smaller its value is, the deeper the perspective is.
HTML
The HTML below creates four copies of the same box, with the perspective set at different values.
<table>
<tbody>
<tr>
<th><code>perspective: 250px;</code>
</th>
<th><code>perspective: 350px;</code>
</th>
</tr>
<tr>
<td>
<div class="container">
<div class="cube pers250">
<div class="face front">1</div>
<div class="face back">2</div>
<div class="face right">3</div>
<div class="face left">4</div>
<div class="face top">5</div>
<div class="face bottom">6</div>
</div>
</div>
</td>
<td>
<div class="container">
<div class="cube pers350">
<div class="face front">1</div>
<div class="face back">2</div>
<div class="face right">3</div>
<div class="face left">4</div>
<div class="face top">5</div>
<div class="face bottom">6</div>
</div>
</div>
</td>
</tr>
<tr>
<th><code>perspective: 500px;</code>
</th>
<th><code>perspective: 650px;</code>
</th>
</tr>
<tr>
<td>
<div class="container">
<div class="cube pers500">
<div class="face front">1</div>
<div class="face back">2</div>
<div class="face right">3</div>
<div class="face left">4</div>
<div class="face top">5</div>
<div class="face bottom">6</div>
</div>
</div>
</td>
<td>
<div class="container">
<div class="cube pers650">
<div class="face front">1</div>
<div class="face back">2</div>
<div class="face right">3</div>
<div class="face left">4</div>
<div class="face top">5</div>
<div class="face bottom">6</div>
</div>
</div>
</td>
</tr>
</tbody>
</table>
CSS
The CSS establishes classes that can be used to set the perspective to different distances. It also includes classes for the container box and the cube itself, as well as each of its faces.
/* Shorthand classes for different perspective values */
.pers250 {
perspective: 250px;
}
.pers350 {
perspective: 350px;
}
.pers500 {
perspective: 500px;
}
.pers650 {
perspective: 650px;
}
/* Define the container div, the cube div, and a generic face */
.container {
width: 200px;
height: 200px;
margin: 75px 0 0 75px;
border: none;
}
.cube {
width: 100%;
height: 100%;
backface-visibility: visible;
perspective-origin: 150% 150%;
transform-style: preserve-3d;
}
.face {
display: block;
position: absolute;
width: 100px;
height: 100px;
border: none;
line-height: 100px;
font-family: sans-serif;
font-size: 60px;
color: white;
text-align: center;
}
/* Define each face based on direction */
.front {
background: rgba(0, 0, 0, 0.3);
transform: translateZ(50px);
}
.back {
background: rgba(0, 255, 0, 1);
color: black;
transform: rotateY(180deg) translateZ(50px);
}
.right {
background: rgba(196, 0, 0, 0.7);
transform: rotateY(90deg) translateZ(50px);
}
.left {
background: rgba(0, 0, 196, 0.7);
transform: rotateY(-90deg) translateZ(50px);
}
.top {
background: rgba(196, 196, 0, 0.7);
transform: rotateX(90deg) translateZ(50px);
}
.bottom {
background: rgba(196, 0, 196, 0.7);
transform: rotateX(-90deg) translateZ(50px);
}
/* Make the table a little nicer */
th, p, td {
background-color: #EEEEEE;
padding: 10px;
font-family: sans-serif;
text-align: left;
}
Result
Specifications
Specification | Status | Comment |
---|---|---|
CSS Transforms Level 2 The definition of 'perspective' in that specification. | Editor's Draft | Initial definition |
Browser compatibility
BCD tables only load in the browser
See also
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