WebGLRenderingContext.uniformMatrix[234]fv() - Web APIs 编辑
The WebGLRenderingContext.uniformMatrix[234]fv()
methods of the WebGL API specify matrix values for uniform variables.
The three versions of this method (uniformMatrix2fv()
, uniformMatrix3fv()
, and uniformMatrix4fv()
) take as the input value 2-component, 3-component, and 4-component square matrices, respectively. They are expected to have 4, 9 or 16 floats.
Syntax
WebGLRenderingContext.uniformMatrix2fv(location, transpose, value); WebGLRenderingContext.uniformMatrix3fv(location, transpose, value); WebGLRenderingContext.uniformMatrix4fv(location, transpose, value);
Parameters
location
- A
WebGLUniformLocation
object containing the location of the uniform attribute to modify. The location is obtained usinggetUniformLocation()
. transpose
- A
GLboolean
specifying whether to transpose the matrix. Must befalse
. value
A
Float32Array
or sequence ofGLfloat
values. The values are assumed to be supplied in column major order.
Return value
undefined
Examples
gl.uniformMatrix2fv(loc, false, [2,1, 2,2]);
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'uniformMatrix' in that specification. | Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glUniform' in that specification. | Standard | Man page of the OpenGL API. |
Browser compatibility
BCD tables only load in the browser
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
See also
WebGLRenderingContext.uniform()
WebGL2RenderingContext.uniformMatrix()
– WebGL 2 versions of these methods.
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