WebGL2RenderingContext.uniformMatrix[234]x[234]fv() - Web APIs 编辑
The WebGL2RenderingContext.uniformMatrix[234]x[234]fv()
methods of the WebGL 2 API specify matrix values for uniform variables.
There are no 2x2
, 3x3
, and 4x4
versions of this method. They are abbreviated in 2
, 3
, and 4
, respectively. See the syntax below.
Syntax
void gl.uniformMatrix2fv(location, transpose, data, optional srcOffset, optional srcLength); void gl.uniformMatrix3x2fv(location, transpose, data, optional srcOffset, optional srcLength); void gl.uniformMatrix4x2fv(location, transpose, data, optional srcOffset, optional srcLength); void gl.uniformMatrix2x3fv(location, transpose, data, optional srcOffset, optional srcLength); void gl.uniformMatrix3fv(location, transpose, data, optional srcOffset, optional srcLength); void gl.uniformMatrix4x3fv(location, transpose, data, optional srcOffset, optional srcLength); void gl.uniformMatrix2x4fv(location, transpose, data, optional srcOffset, optional srcLength); void gl.uniformMatrix3x4fv(location, transpose, data, optional srcOffset, optional srcLength); void gl.uniformMatrix4fv(location, transpose, data, optional srcOffset, optional srcLength);
Parameters
- location
- A
WebGLUniformLocation
object containing the location of the uniform attribute to modify. - transpose
- A
GLboolean
specifying whether to transpose the matrix. Must befalse
. - data
- A
Float32Array
of float values.
Return value
None.
Examples
gl.uniformMatrix2x3fv(loc, false, [1, 2, 3, 4, 5, 6]);
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 2.0 The definition of 'uniformMatrix' in that specification. | Editor's Draft | Initial definition for WebGL. |
OpenGL ES 3.0 The definition of 'glUniformMatrix' in that specification. | Standard | Man page of the (similar) OpenGL API. |
Browser compatibility
BCD tables only load in the browser
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
See also
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