WebGLRenderingContext.getShaderInfoLog() - Web APIs 编辑
The WebGLRenderingContext.getShaderInfoLog returns the information log for the specified WebGLShader
object. It contains warnings, debugging and compile information.
Syntax
gl.getShaderInfoLog(shader);
Parameters
- shader
- A
WebGLShader
to query.
Return value
A DOMString
that contains diagnostic messages, warning messages, and other information about the last compile operation. When a WebGLShader
object is initially created, its information log will be a string of length 0.
Examples
Checking compilation messages
/* load shader source code. */
gl.shaderSource(shader, shaderCode);
/* compile shader source code. */
gl.compileShader(shader);
var message = gl.getShaderInfoLog(shader);
if (message.length > 0) {
/* message may be an error or a warning */
throw message;
}
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'getShaderInfoLog' in that specification. | Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glGetShaderInfoLog' in that specification. | Standard | Man page of the OpenGL API. |
Browser compatibility
BCD tables only load in the browser
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
See also
WebGLRenderingContext.getShaderParameter()
– used withgl.COMPILE_STATUS
to check for a failed compile.WebGLRenderingContext.getError()
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