WebGLRenderingContext.getShaderParameter() - Web APIs 编辑
The WebGLRenderingContext.getShaderParameter()
method of the WebGL API returns information about the given shader.
Syntax
any gl.getShaderParameter(shader, pname);
Parameters
- shader
- A
WebGLShader
to get parameter information from. - pname
- A
GLenum
specifying the information to query. Possible values:gl.DELETE_STATUS
: Returns aGLboolean
indicating whether or not the shader is flagged for deletion.gl.COMPILE_STATUS
: Returns aGLboolean
indicating whether or not the last shader compilation was successful.gl.SHADER_TYPE
: Returns aGLenum
indicating whether the shader is a vertex shader (gl.VERTEX_SHADER
) or fragment shader (gl.FRAGMENT_SHADER
) object.
Return value
Returns the requested shader information (as specified with pname
).
Examples
gl.getShaderParameter(shader, gl.SHADER_TYPE);
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'getShaderParameter' in that specification. | Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glGetShaderiv' in that specification. | Standard | Man page of the (similar) OpenGL API. |
Browser compatibility
BCD tables only load in the browser
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
See also
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