EXT_sRGB - Web APIs 编辑
The EXT_sRGB
extension is part of the WebGL API and adds sRGB support to textures and framebuffer objects.
WebGL extensions are available using the WebGLRenderingContext.getExtension()
method. For more information, see also Using Extensions in the WebGL tutorial.
Availability: This extension is only available to WebGL1 contexts. In WebGL2, the functionality of this extension is available on the WebGL2 context by default. The constants in WebGL2 are: gl.SRGB
, gl.SRGB8
, gl.SRGB8_ALPHA8
and gl.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
.
Constants
This extension exposes the following constants, which can be used in the texImage2D()
, texSubImage2D()
, renderbufferStorage()
and getFramebufferAttachmentParameter()
methods.
ext.SRGB_EXT
- Unsized sRGB format that leaves the precision up to the driver.
ext.SRGB_ALPHA_EXT
- Unsized sRGB format with unsized alpha component.
ext.SRGB8_ALPHA8_EXT
- Sized (8-bit) sRGB and alpha formats.
ext.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT
- Returns the framebuffer color encoding (
gl.LINEAR
orext.SRGB_EXT
).
Examples
var ext = gl.getExtension('EXT_sRGB');
var texture = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, texture);
gl.texImage2D(gl.TEXTURE_2D, 0, ext.SRGB_EXT, 512, 512, 0,
ext.SRGB_EXT, gl.UNSIGNED_BYTE, image);
Specifications
Specification | Status | Comment |
---|---|---|
EXT_sRGB The definition of 'EXT_sRGB' in that specification. | Recommendation | Initial definition. |
Browser compatibility
BCD tables only load in the browser
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
See also
如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。
绑定邮箱获取回复消息
由于您还没有绑定你的真实邮箱,如果其他用户或者作者回复了您的评论,将不能在第一时间通知您!
发布评论