WebGLRenderingContext.getAttachedShaders() - Web APIs 编辑
The WebGLRenderingContext.getAttachedShaders()
method of the WebGL API returns a list of WebGLShader
objects attached to a WebGLProgram
.
Syntax
sequence<WebGLShader> gl.getAttachedShaders(program);
Parameters
- program
- A
WebGLProgram
object to get attached shaders for.
Return value
An Array
of WebGLShader
objects that are attached to the given WebGLProgram
.
Examples
var program = gl.createProgram();
// Attach pre-existing shaders
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);
gl.getAttachedShaders(program);
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'getAttachedShaders' in that specification. | Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glGetAttachedShaders' in that specification. | Standard | Man page of the (similar) OpenGL API. |
Browser compatibility
BCD tables only load in the browser
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
See also
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