WebGLRenderingContext.isShader() - Web APIs 编辑
The WebGLRenderingContext.isShader()
method of the WebGL API returns true
if the passed WebGLShader
is valid, false
otherwise.
Syntax
GLboolean gl.isShader(shader);
Parameters
- shader
- A
WebGLShader
to check.
Return value
A GLboolean
indicating whether or not the shader is valid.
Examples
Checking a shader
var canvas = document.getElementById('canvas');
var gl = canvas.getContext('webgl');
var shader = gl.createShader(gl.VERTEX_SHADER);
// ...
gl.isShader(shader);
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'isShader' in that specification. | Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glIsShader' in that specification. | Standard | Man page of the OpenGL API. |
Browser compatibility
BCD tables only load in the browser
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
See also
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