WEBGL_depth_texture - Web APIs 编辑
The WEBGL_depth_texture
extension is part of the WebGL API and defines 2D depth and depth-stencil textures.
WebGL extensions are available using the WebGLRenderingContext.getExtension()
method. For more information, see also Using Extensions in the WebGL tutorial.
Availability: This extension is only available to WebGL1 contexts. In WebGL2, the functionality of this extension is available on the WebGL2 context by default. The constant in WebGL2 is gl.UNSIGNED_INT_24_8
.
Constants
This extension adds a new constant:
ext.UNSIGNED_INT_24_8_WEBGL
- Unsigned integer type for 24-bit depth texture data.
Extended methods
This extension extends WebGLRenderingContext.texImage2D()
:
- The
format
andinternalformat
parameters now acceptgl.DEPTH_COMPONENT
andgl.DEPTH_STENCIL
. - The
type
parameter now acceptsgl.UNSIGNED_SHORT
,gl.UNSIGNED_INT
, andext.UNSIGNED_INT_24_8_WEBGL
. - The
pixels
parameter now accepts anArrayBufferView
of typeUint16Array
andUint32Array
.
This extension extends WebGLRenderingContext.framebufferTexture2D()
:
- The
attachment
parameter now acceptsgl.DEPTH_STENCIL_ATTACHMENT
.
Incorrectly stated as the target
parameter in the specification, see https://www.khronos.org/bugzilla/show_bug.cgi?id=674.
Examples
var ext = gl.getExtension('WEBGL_depth_texture');
gl.texImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_COMPONENT, 512, 512, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_SHORT, null);
Specifications
Specification | Status | Comment |
---|---|---|
WEBGL_depth_texture The definition of 'WEBGL_depth_texture' in that specification. | Recommendation | Initial definition. |
Browser compatibility
BCD tables only load in the browser
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
See also
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