WebGLRenderingContext.bufferSubData() - Web APIs 编辑
The WebGLRenderingContext.bufferSubData()
method of the WebGL API updates a subset of a buffer object's data store.
Syntax
// WebGL1: void gl.bufferSubData(target, offset, ArrayBuffer srcData); void gl.bufferSubData(target, offset, ArrayBufferView srcData); // WebGL2: void gl.bufferSubData(target, dstByteOffset, ArrayBufferView srcData, srcOffset, length);
Parameters
- target
- A
GLenum
specifying the binding point (target). Possible values:gl.ARRAY_BUFFER
: Buffer containing vertex attributes, such as vertex coordinates, texture coordinate data, or vertex color data.gl.ELEMENT_ARRAY_BUFFER
: Buffer used for element indices.- When using a WebGL 2 context, the following values are available additionally:
gl.COPY_READ_BUFFER
: Buffer for copying from one buffer object to another.gl.COPY_WRITE_BUFFER
: Buffer for copying from one buffer object to another.gl.TRANSFORM_FEEDBACK_BUFFER
: Buffer for transform feedback operations.gl.UNIFORM_BUFFER
: Buffer used for storing uniform blocks.gl.PIXEL_PACK_BUFFER
: Buffer used for pixel transfer operations.gl.PIXEL_UNPACK_BUFFER
: Buffer used for pixel transfer operations.
- dstByteOffset
- A
GLintptr
specifying an offset in bytes where the data replacement will start. - srcData Optional
- An
ArrayBuffer
,SharedArrayBuffer
or one of theArrayBufferView
typed array types that will be copied into the data store. - srcOffset
- A
GLuint
specifying the element index offset where to start reading the buffer. length
Optional- A
GLuint
defaulting to 0.
Return value
None.
Exceptions
- A
gl.INVALID_VALUE
error is thrown if the data would be written past the end of the buffer or ifdata
isnull
. - A
gl.INVALID_ENUM
error is thrown iftarget
is not one of the allowed enums.
Examples
Using bufferSubData
var canvas = document.getElementById('canvas');
var gl = canvas.getContext('webgl');
var buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
gl.bufferData(gl.ARRAY_BUFFER, 1024, gl.STATIC_DRAW);
gl.bufferSubData(gl.ARRAY_BUFFER, 512, data);
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'bufferSubData' in that specification. | Recommendation | Initial definition for WebGL. |
OpenGL ES 2.0 The definition of 'glBufferSubData' in that specification. | Standard | Man page of the OpenGL ES 2 API. |
OpenGL ES 3.0 The definition of 'glBufferSubData' in that specification. | Standard | Man page of the (similar) OpenGL ES 3 API. Adds new target buffers:gl.COPY_READ_BUFFER ,gl.COPY_WRITE_BUFFER ,gl.TRANSFORM_FEEDBACK_BUFFER ,gl.UNIFORM_BUFFER ,gl.PIXEL_PACK_BUFFER ,gl.PIXEL_UNPACK_BUFFER . |
Browser compatibility
BCD tables only load in the browser
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
See also
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