WebGLRenderingContext.bufferData() - Web APIs 编辑
The WebGLRenderingContext.bufferData()
method of the WebGL API initializes and creates the buffer object's data store.
Syntax
// WebGL1: void gl.bufferData(target, size, usage); void gl.bufferData(target, ArrayBuffer? srcData, usage); void gl.bufferData(target, ArrayBufferView srcData, usage); // WebGL2: void gl.bufferData(target, ArrayBufferView srcData, usage, srcOffset, length);
Parameters
target
- A
GLenum
specifying the binding point (target). Possible values:gl.ARRAY_BUFFER
: Buffer containing vertex attributes, such as vertex coordinates, texture coordinate data, or vertex color data.gl.ELEMENT_ARRAY_BUFFER
: Buffer used for element indices.- When using a WebGL 2 context, the following values are available additionally:
gl.COPY_READ_BUFFER
: Buffer for copying from one buffer object to another.gl.COPY_WRITE_BUFFER
: Buffer for copying from one buffer object to another.gl.TRANSFORM_FEEDBACK_BUFFER
: Buffer for transform feedback operations.gl.UNIFORM_BUFFER
: Buffer used for storing uniform blocks.gl.PIXEL_PACK_BUFFER
: Buffer used for pixel transfer operations.gl.PIXEL_UNPACK_BUFFER
: Buffer used for pixel transfer operations.
size
- A
GLsizeiptr
setting the size in bytes of the buffer object's data store. srcData
Optional- An
ArrayBuffer
,SharedArrayBuffer
or one of theArrayBufferView
typed array types that will be copied into the data store. Ifnull
, a data store is still created, but the content is uninitialized and undefined. usage
- A
GLenum
specifying the intended usage pattern of the data store for optimization purposes. Possible values:gl.STATIC_DRAW
: The contents are intended to be specified once by the application, and used many times as the source for WebGL drawing and image specification commands.gl.DYNAMIC_DRAW
: The contents are intended to be respecified repeatedly by the application, and used many times as the source for WebGL drawing and image specification commands.gl.STREAM_DRAW
: The contents are intended to be specified once by the application, and used at most a few times as the source for WebGL drawing and image specification commands.- When using a WebGL 2 context, the following values are available additionally:
gl.STATIC_READ
: The contents are intended to be specified once by reading data from WebGL, and queried many times by the application.gl.DYNAMIC_READ
: The contents are intended to be respecified repeatedly by reading data from WebGL, and queried many times by the application.gl.STREAM_READ
: The contents are intended to be specified once by reading data from WebGL, and queried at most a few times by the applicationgl.STATIC_COPY
: The contents are intended to be specified once by reading data from WebGL, and used many times as the source for WebGL drawing and image specification commands.gl.DYNAMIC_COPY
: The contents are intended to be respecified repeatedly by reading data from WebGL, and used many times as the source for WebGL drawing and image specification commands.gl.STREAM_COPY
: The contents are intended to be specified once by reading data from WebGL, and used at most a few times as the source for WebGL drawing and image specification commands.
srcOffset
- A
GLuint
specifying the element index offset where to start reading the buffer. length
Optional- A
GLuint
defaulting to 0.
Return value
None.
Exceptions
- A
gl.OUT_OF_MEMORY
error is thrown if the context is unable to create a data store with the givensize
. - A
gl.INVALID_VALUE
error is thrown ifsize
is negative. - A
gl.INVALID_ENUM
error is thrown iftarget
orusage
are not one of the allowed enums.
Examples
Using bufferData
var canvas = document.getElementById('canvas');
var gl = canvas.getContext('webgl');
var buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
gl.bufferData(gl.ARRAY_BUFFER, 1024, gl.STATIC_DRAW);
Getting buffer information
To check the current buffer usage and buffer size, use the WebGLRenderingContext.getBufferParameter()
method.
gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE);
gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_USAGE);
Getting size of a typed array
To calculate size parameter for a typed array.
var dataArray = new Float32Array([1, 2, 3, 4]);
var sizeInBytes = dataArray.length * dataArray.BYTES_PER_ELEMENT;
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'bufferData' in that specification. | Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glBufferData' in that specification. | Standard | Man page of the OpenGL API. |
OpenGL ES 3.0 The definition of 'glBufferData' in that specification. | Standard | Man page of the (similar) OpenGL ES 3 API. Adds new target buffers:gl.COPY_READ_BUFFER ,gl.COPY_WRITE_BUFFER ,gl.TRANSFORM_FEEDBACK_BUFFER ,gl.UNIFORM_BUFFER ,gl.PIXEL_PACK_BUFFER ,gl.PIXEL_UNPACK_BUFFER Adds new usage hints:gl.STATIC_READ ,gl.DYNAMIC_READ ,gl.STREAM_READ ,gl.STATIC_COPY ,gl.DYNAMIC_COPY ,gl.STREAM_COPY . |
Browser compatibility
BCD tables only load in the browser
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
See also
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