WebGLRenderingContext.blendEquation() - Web APIs 编辑

The WebGLRenderingContext.blendEquation() method of the WebGL API is used to set both the RGB blend equation and alpha blend equation to a single equation.

The blend equation determines how a new pixel is combined with a pixel already in the WebGLFramebuffer.

Syntax

void gl.blendEquation(mode);

Parameters

mode
A GLenum specifying how source and destination colors are combined. Must be either:
  • gl.FUNC_ADD: source + destination,
  • gl.FUNC_SUBTRACT: source - destination,
  • gl.FUNC_REVERSE_SUBTRACT: destination - source
  • When using the EXT_blend_minmax extension:
    • ext.MIN_EXT: Minimum of source and destination,
    • ext.MAX_EXT: Maximum of source and destination.
  • When using a WebGL 2 context, the following values are available additionally:
    • gl.MIN: Minimum of source and destination,
    • gl.MAX: Maximum of source and destination.

default valuegl.FUNC_ADD

Exception

If mode is not one of the three possible values, a gl.INVALID_ENUM error is thrown.

Return value

None.

Examples

To set the blend equation, use:

gl.blendEquation(gl.FUNC_ADD);
gl.blendEquation(gl.FUNC_SUBTRACT);
gl.blendEquation(gl.FUNC_REVERSE_SUBTRACT);

To get the blend equations, query the BLEND_EQUATION, BLEND_EQUATION_RGB and BLEND_EQUATION_ALPHA constants which return gl.FUNC_ADD, gl.FUNC_SUBTRACT, gl.FUNC_REVERSE_SUBTRACT, or if the EXT_blend_minmax is enabled: ext.MIN_EXT or ext.MAX_EXT.

gl.getParameter(gl.BLEND_EQUATION_RGB) === gl.FUNC_ADD;
// true

gl.getParameter(gl.BLEND_EQUATION_ALPHA) === gl.FUNC_ADD;
// true

Specifications

SpecificationStatusComment
WebGL 1.0
The definition of 'blendEquation' in that specification.
RecommendationInitial definition for WebGL.
OpenGL ES 2.0
The definition of 'glBlendEquation' in that specification.
StandardMan page of the OpenGL ES 2.0 API.
OpenGL ES 3.0
The definition of 'glBlendEquation' in that specification.
StandardMan page of the OpenGL ES 3.0 API.

Browser compatibility

BCD tables only load in the browser

See also

如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。

扫码二维码加入Web技术交流群

发布评论

需要 登录 才能够评论, 你可以免费 注册 一个本站的账号。
列表为空,暂无数据

词条统计

浏览:54 次

字数:5211

最后编辑:8年前

编辑次数:0 次

    我们使用 Cookies 和其他技术来定制您的体验包括您的登录状态等。通过阅读我们的 隐私政策 了解更多相关信息。 单击 接受 或继续使用网站,即表示您同意使用 Cookies 和您的相关数据。
    原文