WebGLRenderingContext.blendEquation() - Web APIs 编辑
The WebGLRenderingContext.blendEquation()
method of the WebGL API is used to set both the RGB blend equation and alpha blend equation to a single equation.
The blend equation determines how a new pixel is combined with a pixel already in the WebGLFramebuffer
.
Syntax
void gl.blendEquation(mode);
Parameters
mode
- A
GLenum
specifying how source and destination colors are combined. Must be either:gl.FUNC_ADD
: source + destination,gl.FUNC_SUBTRACT
: source - destination,gl.FUNC_REVERSE_SUBTRACT
: destination - source- When using the
EXT_blend_minmax
extension:ext.MIN_EXT
: Minimum of source and destination,ext.MAX_EXT
: Maximum of source and destination.
- When using a WebGL 2 context, the following values are available additionally:
gl.MIN
: Minimum of source and destination,gl.MAX
: Maximum of source and destination.
default value:
gl.FUNC_ADD
Exception
If mode is not one of the three possible values, a gl.INVALID_ENUM
error is thrown.
Return value
None.
Examples
To set the blend equation, use:
gl.blendEquation(gl.FUNC_ADD);
gl.blendEquation(gl.FUNC_SUBTRACT);
gl.blendEquation(gl.FUNC_REVERSE_SUBTRACT);
To get the blend equations, query the BLEND_EQUATION
, BLEND_EQUATION_RGB
and BLEND_EQUATION_ALPHA
constants which return gl.FUNC_ADD
, gl.FUNC_SUBTRACT
, gl.FUNC_REVERSE_SUBTRACT
, or if the EXT_blend_minmax
is enabled: ext.MIN_EXT
or ext.MAX_EXT
.
gl.getParameter(gl.BLEND_EQUATION_RGB) === gl.FUNC_ADD;
// true
gl.getParameter(gl.BLEND_EQUATION_ALPHA) === gl.FUNC_ADD;
// true
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'blendEquation' in that specification. | Recommendation | Initial definition for WebGL. |
OpenGL ES 2.0 The definition of 'glBlendEquation' in that specification. | Standard | Man page of the OpenGL ES 2.0 API. |
OpenGL ES 3.0 The definition of 'glBlendEquation' in that specification. | Standard | Man page of the OpenGL ES 3.0 API. |
Browser compatibility
BCD tables only load in the browser
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
See also
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