WebGLRenderingContext.blendColor() - Web APIs 编辑
The WebGLRenderingContext.blendColor()
method of the WebGL API is used to set the source and destination blending factors.
Syntax
void gl.blendColor(red, green, blue, alpha);
Parameters
red
- A
GLclampf
for the red component in the range of 0 to 1. green
- A
GLclampf
for the green component in the range of 0 to 1. - blue
- A
GLclampf
for the blue component in the range of 0 to 1. - alpha
- A
GLclampf
for the alpha component (transparency) in the range of 0 to 1.
Return value
None.
Examples
To set the blend color, use:
gl.blendColor(0, 0.5, 1, 1);
To get the blend color, query the BLEND_COLOR
constant which returns a Float32Array
.
gl.getParameter(gl.BLEND_COLOR);
// Float32Array[0, 0.5, 1, 1]
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'blendColor' in that specification. | Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glBlendColor' in that specification. | Standard | Man page of the OpenGL API. |
Browser compatibility
BCD tables only load in the browser
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
See also
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