WebGL2RenderingContext.renderbufferStorageMultisample() - Web APIs 编辑
The WebGL2RenderingContext.renderbufferStorageMultisample()
method of the WebGL 2 API returns creates and initializes a renderbuffer object's data store and allows specifying a number of samples to be used.
Syntax
void gl.renderbufferStorageMultisample(target, samples, internalFormat, width, height);
Parameters
- target
- A
GLenum
specifying the target renderbuffer object. Possible values:gl.RENDERBUFFER
: Buffer data storage for single images in a renderable internal format.
- samples
- A
GLsizei
specifying the number of samples to be used for the renderbuffer storage. - internalFormat
- A
GLenum
specifying the internal format of the renderbuffer. Possible values (`gl.DEPTH_STENCIL` is not supported):gl.R8
gl.R8UI
gl.R8I
gl.R16UI
gl.R16I
gl.R32UI
gl.R32I
gl.RG8
gl.RG8UI
gl.RG8I
gl.RG16UI
gl.RG16I
gl.RG32UI
gl.RG32I
gl.RGB8
gl.RGBA8
gl.SRGB8_ALPHA8
gl.RGBA4
gl.RGB565
gl.RGB5_A1
gl.RGB10_A2
gl.RGBA8UI
gl.RGBA8I
gl.RGB10_A2UI
gl.RGBA16UI
gl.RGBA16I
gl.RGBA32I
gl.RGBA32UI
gl.DEPTH_COMPONENT16
gl.DEPTH_COMPONENT24
gl.DEPTH_COMPONENT32F
gl.DEPTH_STENCIL
gl.DEPTH24_STENCIL8
gl.DEPTH32F_STENCIL8
gl.STENCIL_INDEX8
- width
- A
GLsizei
specifying the width of the renderbuffer in pixels. - height
- A
GLsizei
specifying the height of the renderbuffer in pixels.
Return value
None.
Examples
gl.renderbufferStorageMultisample(gl.RENDERBUFFER, 4, gl.RBGA4, 256, 256);
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 2.0 The definition of 'glRenderbufferStorageMultisample' in that specification. | Editor's Draft | Initial definition for WebGL. |
OpenGL ES 3.0 The definition of 'glRenderbufferStorageMultisample' in that specification. | Standard | Man page of the (similar) OpenGL ES 3 API. |
Browser compatibility
BCD tables only load in the browser
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
See also
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