WebGL2RenderingContext.getInternalformatParameter() - Web APIs 编辑
The WebGL2RenderingContext.getInternalformatParameter()
method of the WebGL 2 API returns information about implementation-dependent support for internal formats.
Syntax
any gl.getInternalformatParameter(target, internalformat, pname);
Parameters
target
- A
Glenum
specifying the target renderbuffer object. Possible values:gl.RENDERBUFFER
: Buffer data storage for single images in a renderable internal format.
internalformat
- A
GLenum
specifying the internal format about which to retrieve information (must be a color-renderable, depth-renderable or stencil-renderable format). pname
- A
GLenum
specifying the type of information to query. Possible values:gl.SAMPLES
: Returns aInt32Array
containing sample counts supported forinternalformat
in descending order.
Return value
Depends on the requested information (as specified with pname
). It is an Int32Array
if pname
is gl.SAMPLES
.
Examples
var samples = gl.getInternalformatParameter(gl.RENDERBUFFER,
gl.RGBA8, gl.SAMPLES);
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 2.0 The definition of 'getInternalFormatParameter' in that specification. | Editor's Draft | Initial definition for WebGL. |
OpenGL ES 3.0 The definition of 'glGetInternalformativ' in that specification. | Standard | Man page of the (similar) OpenGL API. |
Browser compatibility
BCD tables only load in the browser
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
See also
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