WebGL2RenderingContext.framebufferTextureLayer() - Web APIs 编辑
The WebGL2RenderingContext.framebufferTextureLayer()
method of the WebGL 2 API attaches a single layer of a texture to a framebuffer.
This method is similar to WebGLRenderingContext.framebufferTexture2D()
, but only a given single layer of the texture level is attached to the attachment point.
Syntax
void gl.framebufferTextureLayer(target, attachment, texture, level, layer);
Parameters
target
- A
GLenum
specifying the binding point (target). Possible values:gl.FRAMEBUFFER
: Collection buffer data storage of color, alpha, depth and stencil buffers used to render an image.gl.DRAW_FRAMEBUFFER
: Equivalent togl.FRAMEBUFFER
.gl.READ_FRAMEBUFFER
: Used as a source for reading operations.
attachment
- A
GLenum
specifying the attachment point for thetexture
. Possible values:gl.COLOR_ATTACHMENT{0-15}
: Attaches the texture to one of the framebuffer's color buffers.gl.DEPTH_ATTACHMENT
: Attaches the texture to the framebuffer's depth buffer.gl.STENCIL_ATTACHMENT
: Attaches the texture to the framebuffer's stencil buffer.gl.DEPTH_STENCIL_ATTACHMENT
: depth and stencil buffer.
texture
- A
WebGLTexture
object whose image to attach. level
- A
GLint
specifying the mipmap level of the texture image to attach. layer
- A
GLint
specifying the layer of the texture image to attach.
Return value
None.
Examples
gl.framebufferTextureLayer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0,
texture, 0, 8);
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 2.0 The definition of 'framebufferTextureLayer' in that specification. | Editor's Draft | Initial definition for WebGL. |
OpenGL ES 3.0 The definition of 'glFramebufferTextureLayer' in that specification. | Standard | Man page of the (similar) OpenGL API. |
Browser compatibility
BCD tables only load in the browser
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
See also
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