WEBGL_lose_context - Web APIs 编辑
The WEBGL_lose_context extension is part of the WebGL API and exposes functions to simulate losing and restoring a WebGLRenderingContext
.
WebGL extensions are available using the WebGLRenderingContext.getExtension()
method. For more information, see also Using Extensions in the WebGL tutorial.
Availability: This extension is available to both, WebGL1 and WebGL2 contexts.
Methods
WEBGL_lose_context.loseContext()
- Simulates losing the context.
WEBGL_lose_context.restoreContext()
- Simulates restoring the context.
Examples
With this extension, you can simulate the webglcontextlost
and webglcontextrestored
events:
const canvas = document.getElementById('canvas');
const gl = canvas.getContext('webgl');
canvas.addEventListener('webglcontextlost', (event) => {
console.log(event);
});
gl.getExtension('WEBGL_lose_context').loseContext();
// WebGLContextEvent event with type "webglcontextlost" is logged.
Specifications
Specification | Status | Comment |
---|---|---|
WEBGL_lose_context The definition of 'WEBGL_lose_context' in that specification. | Recommendation | Initial definition. |
Browser compatibility
BCD tables only load in the browser
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
See also
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