OVR_multiview2.framebufferTextureMultiviewOVR() - Web APIs 编辑

The OVR_multiview2.framebufferTextureMultiviewOVR() method of the WebGL API attaches a multiview texture to a WebGLFramebuffer.

Syntax

void ext.framebufferTextureMultiviewOVR(target, attachment, texture, level, baseViewIndex, numViews);

Parameters

target
A GLenum specifying the binding point (target). Possible values:
  • gl.FRAMEBUFFER: Collection buffer data storage of color, alpha, depth and stencil buffers used to render an image.
  • gl.DRAW_FRAMEBUFFER: Equivalent to gl.FRAMEBUFFER. Used as a destination for drawing, rendering, clearing, and writing operations.
  • gl.READ_FRAMEBUFFER: Used as a source for reading operations.
attachment
A GLenum specifying the attachment point for the texture. Possible values:
  • gl.COLOR_ATTACHMENT0: Attaches the texture to the framebuffer's color buffer.
  • gl.DEPTH_ATTACHMENT: Attaches the texture to the framebuffer's depth buffer.
  • gl.STENCIL_ATTACHMENT: Attaches the texture to the framebuffer's stencil buffer.
  • gl.DEPTH_STENCIL_ATTACHMENT: depth and stencil buffer.
  • gl.COLOR_ATTACHMENT1
    gl.COLOR_ATTACHMENT2
    gl.COLOR_ATTACHMENT3
    gl.COLOR_ATTACHMENT4
    gl.COLOR_ATTACHMENT5
    gl.COLOR_ATTACHMENT6
    gl.COLOR_ATTACHMENT7
    gl.COLOR_ATTACHMENT8
    gl.COLOR_ATTACHMENT9
    gl.COLOR_ATTACHMENT10
    gl.COLOR_ATTACHMENT11
    gl.COLOR_ATTACHMENT12
    gl.COLOR_ATTACHMENT13
    gl.COLOR_ATTACHMENT14
    gl.COLOR_ATTACHMENT15
  • When using the WEBGL_draw_buffers extension:
    • ext.COLOR_ATTACHMENT0_WEBGL (same as gl.COLOR_ATTACHMENT0)
      ext.COLOR_ATTACHMENT1_WEBGL
      ext.COLOR_ATTACHMENT2_WEBGL
      ext.COLOR_ATTACHMENT3_WEBGL
      ext.COLOR_ATTACHMENT4_WEBGL
      ext.COLOR_ATTACHMENT5_WEBGL
      ext.COLOR_ATTACHMENT6_WEBGL
      ext.COLOR_ATTACHMENT7_WEBGL
      ext.COLOR_ATTACHMENT8_WEBGL
      ext.COLOR_ATTACHMENT9_WEBGL
      ext.COLOR_ATTACHMENT10_WEBGL
      ext.COLOR_ATTACHMENT11_WEBGL
      ext.COLOR_ATTACHMENT12_WEBGL
      ext.COLOR_ATTACHMENT13_WEBGL
      ext.COLOR_ATTACHMENT14_WEBGL
      ext.COLOR_ATTACHMENT15_WEBGL
  • When using the WEBGL_depth_texture extension:
    • ext.DEPTH_STENCIL_ATTACHMENT: Depth and stencil buffer data storage.
texture
A WebGLTexture object whose image to attach.
level
A GLint specifying the mipmap level of the texture image to be attached. Must be 0.
baseViewIndex
A GLint specifying the base view index of the framebuffer object attachment.
numViews
A GLsizei specifying the number of views of the framebuffer object attachment.

Return value

None.

Exceptions

  • A gl.INVALID_ENUM error is thrown if
    • target is not gl.FRAMEBUFFER.
    • attachment is not one of the accepted attachment points.
  • A gl.INVALID_VALUE error is thrown if
    • level is not 0.
    • if numViews is less than one or  more than MAX_VIEWS_OVR.
  • A gl.INVALID_OPERATION error is thrown if texture isn't 0 or the name of an existing texture object.

Examples

ext.framebufferTextureMultiviewOVR(gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, colorTex, 0, 0, 2);

Specifications

SpecificationStatus
OVR_multiview2Community Approved

Browser compatibility

BCD tables only load in the browser

See also

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