OVR_multiview2.framebufferTextureMultiviewOVR() - Web APIs 编辑
The OVR_multiview2.framebufferTextureMultiviewOVR()
method of the WebGL API attaches a multiview texture to a WebGLFramebuffer
.
Syntax
void ext.framebufferTextureMultiviewOVR(target, attachment, texture, level, baseViewIndex, numViews);
Parameters
- target
- A
GLenum
specifying the binding point (target). Possible values:gl.FRAMEBUFFER
: Collection buffer data storage of color, alpha, depth and stencil buffers used to render an image.gl.DRAW_FRAMEBUFFER
: Equivalent togl.FRAMEBUFFER
. Used as a destination for drawing, rendering, clearing, and writing operations.gl.READ_FRAMEBUFFER
: Used as a source for reading operations.
- attachment
- A
GLenum
specifying the attachment point for thetexture
. Possible values:gl.COLOR_ATTACHMENT0
: Attaches the texture to the framebuffer's color buffer.gl.DEPTH_ATTACHMENT
: Attaches the texture to the framebuffer's depth buffer.gl.STENCIL_ATTACHMENT
: Attaches the texture to the framebuffer's stencil buffer.gl.DEPTH_STENCIL_ATTACHMENT
: depth and stencil buffer.gl.COLOR_ATTACHMENT1
gl.COLOR_ATTACHMENT2
gl.COLOR_ATTACHMENT3
gl.COLOR_ATTACHMENT4
gl.COLOR_ATTACHMENT5
gl.COLOR_ATTACHMENT6
gl.COLOR_ATTACHMENT7
gl.COLOR_ATTACHMENT8
gl.COLOR_ATTACHMENT9
gl.COLOR_ATTACHMENT10
gl.COLOR_ATTACHMENT11
gl.COLOR_ATTACHMENT12
gl.COLOR_ATTACHMENT13
gl.COLOR_ATTACHMENT14
gl.COLOR_ATTACHMENT15- When using the
WEBGL_draw_buffers
extension:ext.COLOR_ATTACHMENT0_WEBGL
(same asgl.COLOR_ATTACHMENT0
)ext.COLOR_ATTACHMENT1_WEBGL
ext.COLOR_ATTACHMENT2_WEBGL
ext.COLOR_ATTACHMENT3_WEBGL
ext.COLOR_ATTACHMENT4_WEBGL
ext.COLOR_ATTACHMENT5_WEBGL
ext.COLOR_ATTACHMENT6_WEBGL
ext.COLOR_ATTACHMENT7_WEBGL
ext.COLOR_ATTACHMENT8_WEBGL
ext.COLOR_ATTACHMENT9_WEBGL
ext.COLOR_ATTACHMENT10_WEBGL
ext.COLOR_ATTACHMENT11_WEBGL
ext.COLOR_ATTACHMENT12_WEBGL
ext.COLOR_ATTACHMENT13_WEBGL
ext.COLOR_ATTACHMENT14_WEBGL
ext.COLOR_ATTACHMENT15_WEBGL
- When using the
WEBGL_depth_texture
extension:ext.DEPTH_STENCIL_ATTACHMENT
: Depth and stencil buffer data storage.
- texture
- A
WebGLTexture
object whose image to attach. - level
- A
GLint
specifying the mipmap level of the texture image to be attached. Must be 0. - baseViewIndex
- A
GLint
specifying the base view index of the framebuffer object attachment. - numViews
- A
GLsizei
specifying the number of views of the framebuffer object attachment.
Return value
None.
Exceptions
- A
gl.INVALID_ENUM
error is thrown iftarget
is notgl.FRAMEBUFFER
.attachment
is not one of the accepted attachment points.
- A
gl.INVALID_VALUE
error is thrown iflevel
is not 0.- if
numViews
is less than one or more thanMAX_VIEWS_OVR
.
- A
gl.INVALID_OPERATION
error is thrown iftexture
isn't 0 or the name of an existing texture object.
Examples
ext.framebufferTextureMultiviewOVR(gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, colorTex, 0, 0, 2);
Specifications
Specification | Status |
---|---|
OVR_multiview2 | Community Approved |
Browser compatibility
BCD tables only load in the browser
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
See also
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