WebGLRenderingContext.disable() - Web API 接口参考 编辑
The WebGLRenderingContext.disable()
method of the WebGL API disables specific WebGL capabilities for this context.
Syntax
void gl.disable(cap);
Parameters
cap
- A
GLenum
specifying which WebGL capability to disable. Possible values:
When using a WebGL 2 context, the following values are available additionally:Constant Description gl.BLEND
Deactivates blending of the computed fragment color values. See WebGLRenderingContext.blendFunc()
.gl.CULL_FACE
Deactivates culling of polygons. See WebGLRenderingContext.cullFace()
.gl.DEPTH_TEST
Deactivates depth comparisons and updates to the depth buffer. See WebGLRenderingContext.depthFunc()
.gl.DITHER
Deactivates dithering of color components before they get written to the color buffer. gl.POLYGON_OFFSET_FILL
Deactivates adding an offset to depth values of polygon's fragments. See WebGLRenderingContext.polygonOffset()
.gl.SAMPLE_ALPHA_TO_COVERAGE
Deactivates the computation of a temporary coverage value determined by the alpha value. gl.SAMPLE_COVERAGE
Deactivates ANDing the fragment's coverage with the temporary coverage value. See WebGLRenderingContext.sampleCoverage()
.gl.SCISSOR_TEST
Deactivates the scissor test that discards fragments that are outside of the scissor rectangle. See WebGLRenderingContext.scissor()
.gl.STENCIL_TEST
Deactivates stencil testing and updates to the stencil buffer. See WebGLRenderingContext.stencilFunc()
.Constant Description gl.RASTERIZER_DISCARD
Deactivates that primitives are discarded immediately before the rasterization stage, but after the optional transform feedback stage. gl.clear()
commands are ignored.
Return value
None.
Examples
gl.disable(gl.DITHER);
To check if a capability is disabled, use the WebGLRenderingContext.isEnabled()
method:
gl.isEnabled(gl.DITHER);
// false
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 disable | Recommendation | Initial definition for WebGL. |
OpenGL ES 2.0 glDisable | Standard | Man page of the (similar) OpenGL ES 2.0 API. |
OpenGL ES 3.0 glDisable | Standard | Man page of the (similar) OpenGL ES 3.0 API. |
Browser compatibility
BCD tables only load in the browser
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
See also
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