XRInputSource.targetRayMode - Web APIs 编辑

Secure context

This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.

The read-only XRInputSource property targetRayMode indicates the method by which the target ray for the input source should be generated and how it should be presented to the user.

Syntax

let rayMode = xrInputSource.targetRayMode;

Value

DOMString taken from the XRTargetRayMode enumerated type, indicating which method to use when generating and presenting the target ray to the user. The possible values are:

gaze
The user is using a gaze-tracking system (or gaze input) which detects the direction in which the user is looking. The target ray will be drawn originating at the viewer's eyes and will follow the direction in which they're looking.
screen
The direction of the target ray is indicated using a tap on a touch screen, mouse, or other tactile input device.
tracked-pointer
Targeting is being performed using a handheld device or hand-tracking system which the user points in the direction of the target. The target ray extends from the hand (or the object in the hand) in the targeted direction. The direction is determined using platform-specific rules, though if no such rules exist, the direction is chosen by assuming the user is pointing their index finger straight out from their hand.

Usage notes

The input source's targetRaySpace indicates the position and orientation of the target ray, and can be used to determine where to render the ray.

Example

This fragment of code shows part of a function to be called once every frame. It looks for inputs which have a non-null targetRaySpace. Inputs which have a value for this property represent inputs that project a target ray outward from the user.

For each such input, this example looks for inputs whose targetRayMode is tracked-pointer, indicating that the input is in fact intended to represent a targeting device rather than a gazing device, screen tap, or mouse click. For tracked pointers, a function myRenderTargetRayAsBeam() is called to render a beam from the input controller's virtual position outward in the direction it's pointing.

The code should continue to perform tasks such as drawing controllers or any objects representative of the user's hands' positions in the virtual space, as well as any other input-related tasks.

function updateInputSources(session, frame, refSpace) {
  for (let source of session.getInputSources()) {
    let targetRayPose = frame.getPose(inputSource.targetRaySpace, refSpace);

    if (targetRayPose) {
      if (source.targetRayMode == "tracked-pointer") {
        myRenderTargetRayAsBeam(targetRayPose);
      }
    }

    /* ... */
  }
}

See the article Inputs and input sources for more details and a more complete example.

Specifications

SpecificationStatusComment
WebXR Device API
The definition of 'XRInputSource.handedness' in that specification.
Working DraftInitial definition.

Browser compatibility

BCD tables only load in the browser

The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.

See also

如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。

扫码二维码加入Web技术交流群

发布评论

需要 登录 才能够评论, 你可以免费 注册 一个本站的账号。
列表为空,暂无数据

词条统计

浏览:109 次

字数:5515

最后编辑:7年前

编辑次数:0 次

    我们使用 Cookies 和其他技术来定制您的体验包括您的登录状态等。通过阅读我们的 隐私政策 了解更多相关信息。 单击 接受 或继续使用网站,即表示您同意使用 Cookies 和您的相关数据。
    原文