WebGL by example - Web APIs 编辑

Examples by topic

{{IncludeSubnav("/en-US/Learn")}}

WebGL by example is a series of live samples with short explanations that showcase WebGL concepts and capabilities. The examples are sorted according to topic and level of difficulty, covering the WebGL rendering context, shader programming, textures, geometry, user interaction, and more.

The examples are sorted in order of increasing difficulty. But rather than just presenting them in a single long list, they are additionally divided into topics. Sometimes we revisit a topic several times, such as when needing to discuss it initially at a basic level, and later at intermediate and advanced levels.

Instead of trying to juggle shaders, geometry, and working with GPU memory, already in the first program, the examples here explore WebGL in an incremental way. We believe that it leads to a more effective learning experience and ultimately a deeper understanding of the underlying concepts.

Explanations about the examples are found in both the main text and in comments within the code. You should read all comments, because more advanced examples could not repeat comments about parts of the code that were previously explained.

Getting to know the rendering context

Detect WebGL
This example demonstrates how to detect a WebGL rendering context and reports the result to the user.
Clearing with colors
How to clear the rendering context with a solid color.
Clearing by clicking
How to combine user interaction with graphics operations. Clearing the rendering context with a random color when the user clicks.
Simple color animation
A very basic color animation, done by clearing the WebGL drawing buffer with a different random color every second.
Color masking
Modifying random colors by applying color masking and thus limiting the range of displayed colors to specific shades.
Basic scissoring
How to draw simple rectangles and squares with scissoring operations.
Canvas size and WebGL
The example explores the effect of setting (or not setting) the canvas size to its element size in CSS pixels, as it appears in the browser window.
Boilerplate 1
The example describes repeated pieces of code that will be hidden from now on, as well as defining a JavaScript utility function to make WebGL initialization easier.
Scissor animation
Some animation fun with scissoring and clearing operations.
Raining rectangles
A simple game that demonstrates clearing with solid colors, scissoring, animation, and user interaction.

Shader programming basics

Hello GLSL
A very basic shader program that draws a solid color square.
Hello vertex attributes
Combining shader programming and user interaction through vertex attributes.
Textures from code
A simple demonstration of procedural texturing with fragment shaders.

Miscellaneous advanced examples

Video textures
This example demonstrates how to use video files as textures.

如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。

扫码二维码加入Web技术交流群

发布评论

需要 登录 才能够评论, 你可以免费 注册 一个本站的账号。
列表为空,暂无数据

词条统计

浏览:151 次

字数:4983

最后编辑:6 年前

编辑次数:0 次

更多

友情链接

    我们使用 Cookies 和其他技术来定制您的体验包括您的登录状态等。通过阅读我们的 隐私政策 了解更多相关信息。 单击 接受 或继续使用网站,即表示您同意使用 Cookies 和您的相关数据。
    原文