Scissor animation - Web APIs 编辑

Animation with scissoring

{{IncludeSubnav("/en-US/Learn")}}

A simple WebGL example in which we have some animation fun using scissoring and clearing operations.

In this example, we are animating squares using scissor() and clear(). We again establish an animation loop using timers. Note that this time it is the position of the square (the scissoring area) that is updated every frame (we set frame rate to roughly one every 17ms, or roughly 60fps – frames per second).

In contrast, the color of the square (set with clearColor) is only updated when a new square is created. This is a nice demonstration of WebGL as a state machine. For each square, we set its color once, and then update only its position every frame. The clear color state of WebGL remains at the set value, until we change it again when a new square is created.

<p>WebGL animation by clearing the drawing buffer with solid
color and applying scissor test.</p>
<button id="animation-onoff">
  Press here to
<strong>[verb goes here]</strong>
  the animation</button>
<canvas>Your browser does not seem to support
    HTML5 canvas.</canvas>
body {
  text-align : center;
}
canvas {
  display : block;
  width : 280px;
  height : 210px;
  margin : auto;
  padding : 0;
  border : none;
  background-color : black;
}
button {
  display : block;
  font-size : inherit;
  margin : auto;
  padding : 0.6em;
}
;(function(){
"use strict"
window.addEventListener("load", setupAnimation, false);
// Variables to hold the WebGL context, and the color and
// position of animated squares.
var gl,
  color = getRandomColor(),
  position;

function setupAnimation (evt) {
  window.removeEventListener(evt.type, setupAnimation, false);
  if (!(gl = getRenderingContext()))
    return;

  gl.enable(gl.SCISSOR_TEST);
  gl.clearColor(color[0], color[1], color[2], 1.0);
  // Unlike the browser window, vertical position in WebGL is
  // measured from bottom to top. In here we set the initial
  // position of the square to be at the top left corner of the
  // drawing buffer.
  position = [0, gl.drawingBufferHeight];

  var button = document.querySelector("button");
  var timer;
  function startAnimation(evt) {
    button.removeEventListener(evt.type, startAnimation, false);
    button.addEventListener("click", stopAnimation, false);
    document.querySelector("strong").textContent = "stop";
    timer = setInterval(drawAnimation, 17);
    drawAnimation();
  }
  function stopAnimation(evt) {
    button.removeEventListener(evt.type, stopAnimation, false);
    button.addEventListener("click", startAnimation, false);
    document.querySelector("strong").textContent = "start";
    clearInterval(timer);
  }
  stopAnimation({type: "click"});
}

// Variables to hold the size and velocity of the square.
var size = [60, 60],
  velocity = 3.0;
function drawAnimation () {
  gl.scissor(position[0], position[1], size[0] , size[1]);
  gl.clear(gl.COLOR_BUFFER_BIT);
  // Every frame the vertical position of the square is
  // decreased, to create the illusion of movement.
  position[1] -= velocity;
  // When the sqaure hits the bottom of the drawing buffer,
  // we override it with new square of different color and
  // velocity.
  if (position[1] < 0) {
    // Horizontal position chosen randomly, and vertical
    // position at the top of the drawing buffer.
    position = [
      Math.random()*(gl.drawingBufferWidth - size[0]),
      gl.drawingBufferHeight
    ];
    // Random velocity between 1.0 and 7.0
    velocity = 1.0 + 6.0*Math.random();
    color = getRandomColor();
    gl.clearColor(color[0], color[1], color[2], 1.0);
  }
}

function getRandomColor() {
  return [Math.random(), Math.random(), Math.random()];
}
function getRenderingContext() {
  var canvas = document.querySelector("canvas");
  canvas.width = canvas.clientWidth;
  canvas.height = canvas.clientHeight;
  var gl = canvas.getContext("webgl")
    || canvas.getContext("experimental-webgl");
  if (!gl) {
    var paragraph = document.querySelector("p");
    paragraph.textContent = "Failed to get WebGL context."
      + "Your browser or device may not support WebGL.";
    return null;
  }
  gl.viewport(0, 0,
    gl.drawingBufferWidth, gl.drawingBufferHeight);
  gl.clearColor(0.0, 0.0, 0.0, 1.0);
  gl.clear(gl.COLOR_BUFFER_BIT);
  return gl;
}
})();

The source code of this example is also available on GitHub.

如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。

扫码二维码加入Web技术交流群

发布评论

需要 登录 才能够评论, 你可以免费 注册 一个本站的账号。
列表为空,暂无数据

词条统计

浏览:140 次

字数:6394

最后编辑:6 年前

编辑次数:0 次

更多

友情链接

    我们使用 Cookies 和其他技术来定制您的体验包括您的登录状态等。通过阅读我们的 隐私政策 了解更多相关信息。 单击 接受 或继续使用网站,即表示您同意使用 Cookies 和您的相关数据。
    原文