WebGLRenderingContext.validateProgram() - Web APIs 编辑
The WebGLRenderingContext.validateProgram()
method of the WebGL API validates a WebGLProgram
. It checks if it is successfully linked and if it can be used in the current WebGL state.
Syntax
void gl.validateProgram(program);
Parameters
- program
- A
WebGLProgram
to validate.
Return value
None.
Examples
var program = gl.createProgram();
// Attach pre-existing shaders
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);
gl.validateProgram(program);
if ( !gl.getProgramParameter( program, gl.LINK_STATUS) ) {
var info = gl.getProgramInfoLog(program);
throw 'Could not compile WebGL program. \n\n' + info;
}
gl.useProgram(program);
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'validateProgram' in that specification. | Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glValidateProgram' in that specification. | Standard | Man page of the OpenGL API. |
Browser compatibility
BCD tables only load in the browser
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
See also
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