WebGLRenderingContext.texParameter[fi]() - Web APIs 编辑
The WebGLRenderingContext.texParameter[fi]()
methods of the WebGL API set texture parameters.
Syntax
void gl.texParameterf(GLenum target, GLenum pname, GLfloat param); void gl.texParameteri(GLenum target, GLenum pname, GLint param);
Parameters
- target
- A
GLenum
specifying the binding point (target). Possible values:gl.TEXTURE_2D
: A two-dimensional texture.gl.TEXTURE_CUBE_MAP
: A cube-mapped texture.- When using a WebGL 2 context, the following values are available additionally:
gl.TEXTURE_3D
: A three-dimensional texture.gl.TEXTURE_2D_ARRAY
: A two-dimensional array texture.
The pname
parameter is a Glenum
specifying the texture parameter to set. The param
parameter is a GLfloat
or GLint
specifying the value for the specified parameter pname
.
pname | Description | param |
---|---|---|
Available in WebGL 1 | ||
gl.TEXTURE_MAG_FILTER | Texture magnification filter | gl.LINEAR (default value), gl.NEAREST . |
gl.TEXTURE_MIN_FILTER | Texture minification filter | gl.LINEAR , gl.NEAREST , gl.NEAREST_MIPMAP_NEAREST , gl.LINEAR_MIPMAP_NEAREST , gl.NEAREST_MIPMAP_LINEAR (default value), gl.LINEAR_MIPMAP_LINEAR . |
gl.TEXTURE_WRAP_S | Wrapping function for texture coordinate s | gl.REPEAT (default value),gl.CLAMP_TO_EDGE , gl.MIRRORED_REPEAT . |
gl.TEXTURE_WRAP_T | Wrapping function for texture coordinate t | gl.REPEAT (default value),gl.CLAMP_TO_EDGE , gl.MIRRORED_REPEAT . |
Additionally available when using the EXT_texture_filter_anisotropic extension | ||
ext.TEXTURE_MAX_ANISOTROPY_EXT | Maximum anisotropy for a texture | A GLfloat value. |
Additionally available when using a WebGL 2 context | ||
gl.TEXTURE_BASE_LEVEL | Texture mipmap level | Any int values. |
gl.TEXTURE_COMPARE_FUNC | Texture Comparison function | gl.LEQUAL (default value), gl.GEQUAL , gl.LESS , gl.GREATER , gl.EQUAL , gl.NOTEQUAL , gl.ALWAYS , gl.NEVER . |
gl.TEXTURE_COMPARE_MODE | Texture comparison mode | gl.NONE (default value), gl.COMPARE_REF_TO_TEXTURE . |
gl.TEXTURE_MAX_LEVEL | Maximum texture mipmap array level | Any int values. |
gl.TEXTURE_MAX_LOD | Texture maximum level-of-detail value | Any float values. |
gl.TEXTURE_MIN_LOD | Texture minimum level-of-detail value | Any float values. |
gl.TEXTURE_WRAP_R | Wrapping function for texture coordinate r | gl.REPEAT (default value), gl.CLAMP_TO_EDGE , gl.MIRRORED_REPEAT . |
Return value
None.
Examples
gl.texParameterf(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_NEAREST);
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'texParameter[fi]' in that specification. | Recommendation | Initial definition for WebGL. |
OpenGL ES 2.0 The definition of 'glTexParameter' in that specification. | Standard | Man page of the (similar) OpenGL ES 2.0 API. |
WebGL 2.0 The definition of 'texParameter[fi]' in that specification. | Editor's Draft | Updated definition for WebGL. |
OpenGL ES 3.0 The definition of 'glTexParameter' in that specification. | Standard | Man page of the (similar) OpenGL ES 3.0 API. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
WebGLRenderingContext.texParameterf()
BCD tables only load in the browser
WebGLRenderingContext.texParameteri()
BCD tables only load in the browser
See also
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