WebGLRenderingContext.scissor() - Web APIs 编辑
The WebGLRenderingContext.scissor()
method of the WebGL API sets a scissor box, which limits the drawing to a specified rectangle.
Syntax
void gl.scissor(x, y, width, height);
Parameters
x
- A
GLint
specifying the horizontal coordinate for the lower left corner of the box. Default value: 0. y
- A
GLint
specifying the vertical coordinate for the lower left corner of the box. Default value: 0. - width
- A non-negative
Glsizei
specifying the width of the scissor box. Default value: width of the canvas. - height
- A non-negative
Glsizei
specifying the height of the scissor box. Default value: height of the canvas.
Return value
None.
Exceptions
If either width or height is a negative value, a gl.INVALID_VALUE
error is thrown.
Examples
When the scissor test is enabled, only pixels within the scissor box can be modified by drawing commands.
// turn on scissor test
gl.enable(gl.SCISSOR_TEST);
// set the scissor rectangle
gl.scissor(x, y, width, height);
// execute drawing commands in the scissor box (e.g. clear)
// turn off scissor test again
gl.disable(gl.SCISSOR_TEST);
To get the current scissor box dimensions, query the SCISSOR_BOX
constant which returns an Int32Array
.
gl.scissor(0, 0, 200, 200);
gl.getParameter(gl.SCISSOR_BOX);
// Int32Array[0, 0, 200, 200]
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'scissor' in that specification. | Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glScissor' in that specification. | Standard | Man page of the OpenGL API. |
Browser compatibility
BCD tables only load in the browser
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
See also
如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。
绑定邮箱获取回复消息
由于您还没有绑定你的真实邮箱,如果其他用户或者作者回复了您的评论,将不能在第一时间通知您!
发布评论