WebGLRenderingContext.sampleCoverage() - Web APIs 编辑
The WebGLRenderingContext.sampleCoverage()
method of the WebGL API specifies multi-sample coverage parameters for anti-aliasing effects.
Syntax
void gl.sampleCoverage(value, invert);
Parameters
- value
- A
GLclampf
which sets a single floating-point coverage value clamped to the range [0,1]. The default value is 1.0. - invert
- A
GLboolean
which sets whether or not the coverage masks should be inverted. The default value isfalse
.
Return value
None.
Examples
Multi-sampling is disabled by default. To enable or disable multi-sampling, use the enable()
and disable()
methods with the argument gl.SAMPLE_COVERAGE
and gl.SAMPLE_ALPHA_TO_COVERAGE
.
gl.enable(gl.SAMPLE_COVERAGE);
gl.sampleCoverage(0.5, false);
To check the sample coverage values, query the SAMPLE_COVERAGE_VALUE
and SAMPLE_COVERAGE_INVERT
constants.
gl.getParameter(gl.SAMPLE_COVERAGE_VALUE); // 0.5
gl.getParameter(gl.SAMPLE_COVERAGE_INVERT); // false
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'sampleCoverage' in that specification. | Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glSampleCoverage' in that specification. | Standard | Man page of the OpenGL API. |
Browser compatibility
BCD tables only load in the browser
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
See also
HTMLCanvasElement.getContext()
–antialias
parameter for the context.
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